void SetAllAudioVolumeOnUpdate()
 {
     for (int i = 0; i < transform.childCount; i++)
     {
         if (GameManager.instance.soundSourcesCreated.Contains(transform.GetChild(i).name))
         {
             transform.GetChild(i).GetComponent <AudioSource>().volume = AudioManagerTemp.GetAudioClipVolume(returnCorrectSound(transform.GetChild(i).name));
         }
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     AudioManagerTemp.Initialize();
     AudioManagerTemp.PlaySound(AudioManagerTemp.Sound.LogoSound);
 }