Пример #1
0
    private void CreatBullet()//生成子弹
    {
        GameObject bullet = Instantiate(bulletPrefab, firePos.position, firePos.rotation);

        if (bullet.GetComponent <BulletMove>() == null)
        {
            bullet.AddComponent <BulletMove>();
        }
        bullet.GetComponent <BulletMove>().GetTarget = targetEnemy;
        audioScirpt.PlayAudioClip(this.tag, firePos.position, 1f);
    }