private void CreatBullet()//生成子弹 { GameObject bullet = Instantiate(bulletPrefab, firePos.position, firePos.rotation); if (bullet.GetComponent <BulletMove>() == null) { bullet.AddComponent <BulletMove>(); } bullet.GetComponent <BulletMove>().GetTarget = targetEnemy; audioScirpt.PlayAudioClip(this.tag, firePos.position, 1f); }