void SendAimMarkActiveHuanWei(Vector3 playerPos, int countPath, int countMark) { if (playerNetScript == null && AiNetScript == null) { return; } bool isActive = false; if (playerNetScript != null && playerNetScript.GetIsHandlePlayer()) { isActive = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioFuMianBuff); } else if (AiNetScript != null && AiNetScript.GetIsHandlePlayer()) { isActive = true; SetAiPlayerHuanWeiFuInfo(countPath, countMark); } if (!isActive) { return; } //Debug.Log(gameObject.name + " is actived huanWeiState..."); transform.position = playerPos; //HuanWeiTeXiao ChuLi IsActiveHuanWei = true; CancelInvoke("CloseHuanWeiState"); Invoke("CloseHuanWeiState", 3f); }
void ActiveJuLiFuState() { if (IsActiveJuLiFu) { return; } IsActiveJuLiFu = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioJuLiFu); GlobalData.GetInstance().IsActiveJuLiFu = true; Invoke("CloseJuLiFuState", GameCtrlXK.GetInstance().ActiveJuLiFuTime); }
void OnCollisionEnter(Collision collision) { if (GameCtrlXK.PlayerTran == null) { return; } if (IsBombShuiLei) { return; } if (LayerMask.LayerToName(collision.transform.gameObject.layer) == "Water" || LayerMask.LayerToName(collision.transform.gameObject.layer) == "Terrain") { if (BulletState == NpcBulletState.BoLiPing) { IsBombShuiLei = true; ExplodeObj.transform.parent = GameCtrlXK.MissionCleanup; ExplodeObj.SetActive(true); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPingZiPoSui); //CameraShake.GetInstance().SetCameraShakeImpulseValue(); //PlayerAutoFire.HandlePlayerHitShuiLei(); Destroy(gameObject, 0.3f); return; } } if (collision.transform.root == GameCtrlXK.PlayerTran) { //Debug.Log("**************************** " + tr.name); IsBombShuiLei = true; ExplodeObj.transform.parent = GameCtrlXK.MissionCleanup; ExplodeObj.SetActive(true); switch (BulletState) { case NpcBulletState.ShuiLei: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioShuiLeiBaoZha); pcvr.GetInstance().OnPlayerHitShake(); break; case NpcBulletState.BoLiPing: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPingZiPoSui); break; } CameraShake.GetInstance().SetCameraShakeImpulseValue(); PlayerAutoFire.HandlePlayerHitShuiLei(); Destroy(gameObject, 0.3f); } }
void OnEnable() { tr = transform; spawnTime = Time.time; switch (BulletState) { case NpcBulletState.ShuiLei: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioShuiLei); if (ExplodeObj == null) { ExplodeObj.name = "null"; } break; } }
public void ActiveHuanYingFuState() { if (IsActiveHuanYingFu) { return; } IsActiveHuanYingFu = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioHuanYingFu); CameraShake.GetInstance().SetIsActiveHuanYingFu(true); PlayerBoxColObj.layer = LayerMask.NameToLayer("TransparentFX"); HuanYingFuObj.SetActive(true); HuanYingFengXiaoObj.SetActive(true); XingXingCtrl.IsPlayerCanHitNPC = false; PlayerAutoFire.IsActivePlayerForwardHit = true; Invoke("CloseHuanYingFuState", GameCtrlXK.GetInstance().JiaSuWuDiTime); }
/* * FUNCTION: Set the intensity of camera vibration * PARAMETER 1: Intensity value of the vibration */ public void SetCameraShakeImpulseValue() { if (fCamShakeImpulse > 0.0f || IsActiveCamOtherPoint) { return; } fCamShakeImpulse = 0.5f; //BlurScript.enabled = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioShipHit_1); if (IntoPuBuCtrl.IsIntoPuBu) { HeatDistort.GetInstance().InitPlayScreenWater(); //GameCtrlXK.GetInstance().CreateScreenWaterParticle(); } }
void OpenDianDaoTeXiao() { if (playerNetScript != null && playerNetScript.GetIsHandlePlayer()) { AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioFuMianBuff); } //DianDaoTeXiao ChuLi IsActiveDianDao = true; if (playerNetScript != null) { playerNetScript.ShowDianDaoFuSprite(); } CancelInvoke("CloseDianDaoState"); Invoke("CloseDianDaoState", 3f); }
public void ActiveHuanWeiState(Vector3 playerPos, int countPath, int countMark) { if (playerNetScript == null && AiNetScript == null) { return; } //OpenHuanWeiFuTeXiao(); bool isSendMsg = false; if (playerNetScript != null && !playerNetScript.GetIsHandlePlayer()) { isSendMsg = true; } else if (AiNetScript != null && !AiNetScript.GetIsHandlePlayer()) { isSendMsg = true; } if (!isSendMsg) { //Debug.Log(gameObject.name + " is actived huanWeiState..."); if (playerNetScript != null) { AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioFuMianBuff); } else { SetAiPlayerHuanWeiFuInfo(countPath, countMark); } transform.position = playerPos; //HuanWeiTeXiao ChuLi IsActiveHuanWei = true; CancelInvoke("CloseHuanWeiState"); Invoke("CloseHuanWeiState", 3f); } else { if (viewNet != null && Network.peerType != NetworkPeerType.Disconnected) { viewNet.RPC("SendAimMarkActiveHuanWei", RPCMode.OthersBuffered, playerPos, countPath, countMark); } } }
public void ShowFinishPanel() { if (gameObject.activeSelf) { return; } gameObject.SetActive(true); IsCanLoadSetPanel = false; GameCtrlXK.IsStopMoveAiPlayer = true; //Debug.Log("ShowFinishPanel*************"); if (GlobalData.GetInstance().gameMode == GameMode.SoloMode) { //Show JiaShiLevel EventDelegate.Add(FinishTScl.onFinished, delegate { Invoke("ActiveJiaShiLevel", 0.5f); }); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioGameHuanHu); ZhuJiaoNan.GetInstance().PlayWinAction(); } else { EventDelegate.Add(FinishTScl.onFinished, delegate { Invoke("InitShowFinishRankCtrl", 0f); }); if (WaterwheelPlayerNetCtrl.GetInstance().GetIsRunToEndPoint()) { AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioGameHuanHu); WaterwheelPlayerNetCtrl.GetInstance().PlayZhuJiaoNanWinAction(); } else { AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioGameShiBai); WaterwheelPlayerNetCtrl.GetInstance().PlayZhuJiaoNanFailAction(); //Debug.Log("******************************fail"); } } FinishTScl.enabled = true; AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioFinishPanel); //Invoke("InitHiddenFinishPanel", 3f); //test }
void Update() { if (BulletState == NpcBulletState.ShuiLei || BulletState == NpcBulletState.BoLiPing) { //CheckPlayerDistance(); CheckAmmoLiftTime(); CheckIsHitDown(); return; } tr.position += tr.forward * speed * Time.deltaTime; dist -= speed * Time.deltaTime; if (Time.time > spawnTime + lifeTime || dist < 0) { switch (BulletState) { case NpcBulletState.ShuiLei: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioShuiLeiBaoZha); break; case NpcBulletState.BoLiPing: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPingZiPoSui); break; default: /*if (GameCtrlXK.PlayerTran != null) { * * Vector3 vecA = Camera.main.transform.position; * Vector3 vecB = tr.position; * Vector3 vecC = GameCtrlXK.PlayerTran.position; * if (Vector3.Distance(vecA, vecB) < (Vector3.Distance(vecA, vecC) - 3f) * && PlayerAutoFire.PlayerMvSpeed > GameCtrlXK.NpcHitPlayerShakeSpeed * && Random.Range(0, 1000) % GameCtrlXK.NpcShakeCamVal == 0) { * CameraShake.GetInstance().SetCameraShakeImpulseValue(); * } * }*/ break; } Destroy(gameObject); } }
// Update is called once per frame void Update() { /*if (Input.GetKeyUp(KeyCode.P)) { * AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); * }*/ if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 15f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); StartBtCtrl.GetInstanceP1().ActivePlayerOne(); GameDaoJiShiCtrl.GetInstance().StopDaoJiShi(); AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioTimeJiaShiDian); } } }
void CheckPlayerDistance() { if (GameCtrlXK.PlayerTran == null) { return; } if (IsBombShuiLei) { return; } Vector3 posA = GameCtrlXK.PlayerTran.position; Vector3 posB = tr.position; posA.y = posB.y = 0f; if (Vector3.Distance(posA, posB) < 5f) { IsBombShuiLei = true; ExplodeObj.transform.parent = GameCtrlXK.MissionCleanup; ExplodeObj.SetActive(true); switch (BulletState) { case NpcBulletState.ShuiLei: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioShuiLeiBaoZha); pcvr.GetInstance().OnPlayerHitShake(); break; case NpcBulletState.BoLiPing: AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPingZiPoSui); break; } CameraShake.GetInstance().SetCameraShakeImpulseValue(); PlayerAutoFire.HandlePlayerHitShuiLei(); Destroy(gameObject, 0.3f); } }
void OpenDingShenState() { //Debug.LogError("OpenDingShenState -> name " + gameObject.name); if (playerNetScript != null && playerNetScript.GetIsHandlePlayer()) { AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioFuMianBuff); } if (AiNetScript != null && AiNetScript.GetIsHandlePlayer()) { AiNetScript.SetIsRunMoveAiPlayer(false); } IsActiveDingShen = true; if (DingShenWater == null) { if (AiNetScript != null) { DingShenWater = AiNetScript.DingShenWater; if (DingShenWater != null) { DingShenWater.SetActive(true); } } if (DingShenWater == null) { ScreenLog.LogError("*****************DingShenWater is null, name -> " + gameObject.name); } } else { DingShenWater.SetActive(true); } transform.position += new Vector3(0f, 3f, 0f); CancelInvoke("CloseDingShenState"); Invoke("CloseDingShenState", 3f); }
public void ShowGameOverImg() { if (GameOverImgSprite.enabled) { return; } AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioGameShiBai); AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioGameOver); if (GlobalData.GetInstance().gameMode == GameMode.SoloMode) { ZhuJiaoNan.GetInstance().PlayFailAction(); } else { WaterwheelPlayerNetCtrl.GetInstance().PlayZhuJiaoNanFailAction(); } GameOverImg.SetActive(true); GameOverImg.transform.localScale = new Vector3(10f, 10f, 1f); GameOverImgSprite.enabled = true; GameOverImgTScl.enabled = true; Invoke("HiddenQuWeiGameOverImg", 1f); }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); vecA = TriggerTran.position; vecB = OutPuBuTran.position; float disH = Mathf.Abs(vecA.y - vecB.y); vecA.y = vecB.y = 0f; float disV = Vector3.Distance(vecA, vecB); float gravity = -PlayerAutoFire.GravityValMax; float timeVal = Mathf.Sqrt((2f * disH) / gravity); float speedVal = timeVal != 0f ? (disV / timeVal) : 50f; //Time.timeScale = 1f; Time.timeScale = 0.5f; CancelInvoke("ResetTimeScale"); Invoke("ResetTimeScale", 0.5f); if (Time.timeScale >= 1f) { speedVal = (int)speedVal + 100f; } else { speedVal = (int)speedVal; } //Debug.Log("player speed = " + speedVal); PlayerMvSpeed = speedVal; PlayerForward = TriggerTran.forward; CameraShake.GetInstance().SetRadialBlurActive(true, CameraShake.BlurStrengthPubu); CameraShake.GetInstance().SetActiveCamOtherPoint(true, CamDirPos.FIRST, null); GameCtrlXK.GetInstance().SetPlayerBoxColliderState(true); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPuBuJiaSu); IsIntoPuBu = true; MvCount = 0; } } }