private void Awake() { audioHandling = GameObject.FindGameObjectWithTag("AudioHandling").GetComponent <AudioHandling>(); sceneHandling = GameObject.FindGameObjectWithTag("SceneHandling").GetComponent <SceneHandling>(); GraphicsSettings.PostProcessingChanged.AddListener(UpdatePostProcessingText); }
private void Start() { slicer = GameObject.FindGameObjectWithTag("CubeSlicer").GetComponent <CubeSlicer>(); UpdateControllerReference(); scoreHandling = GameObject.FindGameObjectWithTag("ScoreHandling").GetComponent <ScoreHandling>(); audioHandling = GameObject.FindGameObjectWithTag("AudioHandling").GetComponent <AudioHandling>(); }