private static void CreateHitEmitEffect( ClientEffectContext context, IEntityIdGenerator entityIdGenerator, Vector3 hitPoint, Vector3 normal, EntityKey owner, EEnvironmentType environmentType) { int type = (int)EClientEffectType.End; AudioGrp_HitMatType audioGrpHitMatType = AudioGrp_HitMatType.Concrete; switch (environmentType) { case EEnvironmentType.Wood: type = (int)EClientEffectType.WoodHit; audioGrpHitMatType = AudioGrp_HitMatType.Wood; break; case EEnvironmentType.Steel: type = (int)EClientEffectType.SteelHit; audioGrpHitMatType = AudioGrp_HitMatType.Metal; break; case EEnvironmentType.Soil: type = (int)EClientEffectType.SoilHit; break; case EEnvironmentType.Stone: type = (int)EClientEffectType.StoneHit; break; case EEnvironmentType.Glass: type = (int)EClientEffectType.GlassHit; break; case EEnvironmentType.Water: type = (int)EClientEffectType.WaterHit; audioGrpHitMatType = AudioGrp_HitMatType.Water; break; default: type = (int)EClientEffectType.DefaultHit; break; } var effectEntity = CreateBaseEntity(context, entityIdGenerator, hitPoint, type); effectEntity.AddOwnerId(owner); effectEntity.AddNormal(normal); effectEntity.AddAudio((int)AudioClientEffectType.BulletHit); effectEntity.audio.AudioClientEffectArg1 = (int)audioGrpHitMatType; effectEntity.lifeTime.LifeTime = SingletonManager.Get <ClientEffectCommonConfigManager>().DecayLifeTime; effectEntity.AddFlagImmutability(0); effectEntity.isFlagSyncNonSelf = false; }
public static void PlayHitEnvironmentAudio(AudioGrp_HitMatType hitMatType, int audioId, AkGameObj akGameObj) { if (IsUnavailable()) { return; } akGameObj.ThrdPlay(Wwise_IDs.DifferentPlayerEffect); Dispatcher.SetSwitch(akGameObj, hitMatType); PlayEventAudio(audioId, akGameObj); }
public static void PlayHitEnvironmentAudio(AudioGrp_HitMatType hitMatType, int audioId, Vector3 Position) { if (IsUnavailable()) { return; } var akGameObj = GetEmitter(Position); Dispatcher.SetSwitch(akGameObj, hitMatType); PlayEventAudio(audioId, akGameObj); }
public static void PlayHitEnvironmentAudio(AudioGrp_HitMatType hitMatType, Vector3 Position) { if (SharedConfig.IsServer) { return; } var target = GetEmitter(Position); AudioEntry.Dispatcher.SetSwitch(target, hitMatType); AudioEntry.Dispatcher.PostEvent(BulletFireEventConfig, target); }
public static void PlayHitEnvironmentAudio(AudioGrp_HitMatType hitMatType, Vector3 Position) { if (SharedConfig.IsServer || AudioEntry.Dispatcher == null) { return; } var emitter = GetEmitter(Position); AudioEntry.Dispatcher.SetSwitch(emitter, hitMatType); AudioEntry.Dispatcher.PostEvent(GetEventConfig(EAudioUniqueId.BulletHit), emitter, true); }
public static void PlayHitPlayerAudio(EBodyPart hitPartType, int audioId, Vector3 Position) { if (IsUnavailable()) { return; } AudioGrp_HitMatType hitMatType = hitPartType.ToAudioGrpHitMatType(); var target = GetEmitter(Position); Dispatcher.SetSwitch(target, hitMatType); PlayEventAudio(audioId, target); }
internal void SetSwitch(AkGameObj target, AudioGrp_HitMatType hitMatType) { SetSwitch(target, (int)AudioGrp_HitMatType.Id, (int)hitMatType); }
public void SetSwitch(GameObject target, AudioGrp_HitMatType hitMatType) { SetSwitch(target, (int)AudioGrp_HitMatType.Id, (int)hitMatType); }