// Use this for initialization void Start() { AudioCreator.PlayAudio("Test", "1", true).OnComplete(() => { print("完成"); }); }
public static bool Exist(AudioCreator creator) { return(MyAudiosList.Contains(creator)); }
private void Update() { AudioCreator.UpdateAllAudio(); }
// //Create public void AddAudio(string name) { _itemCreator = new AudioCreator(); Items.Add(_itemCreator.CreateItem(name)); }