// ------------------- FUNCOES UNITY ------------------- // private void Start() { audioControllerRevisao = FindObjectOfType <AudioControllerRevisao>(); textCharacterName.text = string.Empty; BindEvents(); VerifySavedGames(); }
// ------------------- FUNCOES UNITY ------------------- // private void Start() { // Inicializa playerRevisao = FindObjectOfType <PlayerRevisao> (); efeitoFadeRevisao = FindObjectOfType(typeof(EfeitoFadeRevisao)) as EfeitoFadeRevisao; audioControllerRevisao = FindObjectOfType(typeof(AudioControllerRevisao)) as AudioControllerRevisao; }
// ------------------- FUNCOES UNITY ------------------- // private void Start() { // Recupera instancias - Components spriteRenderer = this.GetComponent <SpriteRenderer> (); animator = this.GetComponent <Animator>(); // Recupera instancias - Objetos gameControllerRevisao = FindObjectOfType(typeof(GameControllerRevisao)) as GameControllerRevisao; playerRevisao = FindObjectOfType <PlayerRevisao>(); audioControllerRevisao = FindObjectOfType(typeof(AudioControllerRevisao)) as AudioControllerRevisao; // Define configuracoes actualLife = maxLife; lifebarHolder.SetActive(true); lifebarHolder.transform.localScale = new Vector3(1, 1, 1); // Passa valores DamageTypeValues[0] = 1; DamageTypeValues[1] = 5; DamageTypeValues[2] = 0; // Define escala x do Sprite if (isLookingLeft) { Flip(false); } }
// ------------------- FUNCOES UNITY ------------------- // private void Start() { // Pegando components animator = this.GetComponent <Animator> (); rigidBody2D = this.GetComponent <Rigidbody2D> (); spriteRenderer = this.GetComponent <SpriteRenderer> (); gameControllerRevisao = FindObjectOfType <GameControllerRevisao>(); audioControllerRevisao = FindObjectOfType <AudioControllerRevisao>(); // Inicializa parametros maxLife = gameControllerRevisao.playerMaxLife; weaponID = gameControllerRevisao.weaponID; actualLife = maxLife; gameControllerRevisao.playerActualMana = gameControllerRevisao.playerMaxMana; // Desabilita armas, arcos, e staffs foreach (GameObject weapon in weapons) { weapon.SetActive(false); } foreach (GameObject bow in bows) { bow.SetActive(false); } foreach (GameObject staff in staffs) { staff.SetActive(false); } ChangeWeapon(weaponID); }
// ------------------- FUNCOES UNITY ------------------- // private void Start() { // Inicializa gameControllerRevisao = FindObjectOfType <GameControllerRevisao>(); painelItemInfoRevisao = FindObjectOfType <PainelItemInfoRevisao>(); audioControllerRevisao = FindObjectOfType <AudioControllerRevisao>(); // Proprio botao do slot Button btn = this.GetComponent <Button>(); btn.onClick.AddListener(UseItem); }
// Inicializa private void Start() { // Mantem objeto na proxima cena DontDestroyOnLoad(this.gameObject); // Inicializa valores e objetos playerRevisao = FindObjectOfType <PlayerRevisao>(); inventarioRevisao = FindObjectOfType(typeof(InventarioRevisao)) as InventarioRevisao; hudRevisao = FindObjectOfType <HUDRevisao>(); audioControllerRevisao = FindObjectOfType(typeof(AudioControllerRevisao)) as AudioControllerRevisao; // Encontra elementos pausePanel = GameObject.Find("Pause-Panel"); itemsPanel = GameObject.Find("Items-Panel"); itemInfoPanel = GameObject.Find("Item-Info-Panel"); btnFirstPause = GameObject.Find("Button-Close-Pause").GetComponent <Button>(); btnFirstItems = GameObject.Find("Button-Close-Items").GetComponent <Button>(); btnFirstItemInfo = GameObject.Find("Button-Close-Item-Info").GetComponent <Button>(); BindEvents(); // Desativa paineis if (pausePanel != null) { pausePanel.SetActive(false); } if (itemsPanel != null) { itemsPanel.SetActive(false); } if (itemInfoPanel != null) { itemInfoPanel.SetActive(false); } LoadGame(PlayerPrefs.GetString("slot")); }