Пример #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        explosionSound.play();
        RocketExplosion exp = Instantiate(explosion);

        exp.transform.position = transform.position;
        Destroy(gameObject);
    }
Пример #2
0
    private void shoot()
    {
        fireSound.play();
        currentReloadTime = reloadTime;
        Projectile p = Instantiate(projectile);

        p.transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles + new Vector3(0, Random.Range(-10, 10), 0));
        p.transform.position = transform.position + transform.forward;
    }
Пример #3
0
 private void OnCollisionEnter(Collision collision)
 {
     if (!dead)
     {
         gameObject.layer = 11;
         dead             = true;
         Rigidbody rb = GetComponent <Rigidbody>();
         rb.constraints = RigidbodyConstraints.None;
         UIController.instance.increaseScore();
         lr.enabled = false;
         deathSound.play();
     }
 }
Пример #4
0
 public override void place(Transform parent)
 {
     if (canPlace && GameController.instance.canAfford(cost))
     {
         GameController.instance.removeGold(cost);
         disableDragMode();
         CreateJoints();
         transform.parent = parent;
         isPlaced         = true;
         placeSound.play();
         UIController.Instance.tutorialPart(2);
     }
     else
     {
         DestroySelf();
     }
 }
Пример #5
0
    private void fire()
    {
        Collider2D target = getTarget();

        if (target != null)
        {
            if (minxRange < Mathf.Abs(transform.position.x - target.transform.position.x))
            {
                anim.Play("Fire");
                if (fireSound != null)
                {
                    fireSound.play();
                }
                PlayerProjectile p = Instantiate(projectile);
                p.init(transform.rotation.eulerAngles.z, transform.position, new Vector2(target.transform.position.x, target.transform.position.y - target.transform.localScale.y / 2));
                transform.rotation = p.transform.rotation;
            }
        }
    }