public void Toggle() { IsOpen = !IsOpen; openGraphics.SetActive(IsOpen); closedGraphics.SetActive(!IsOpen); doorCollisionObject.SetActive(!IsOpen); Promaja.Refresh(); if (IsOpen) { if (openClip) { openClip.Play2D(0.5f); } } else { if (closeClip) { closeClip.Play2D(0.5f); } } if (mixer) { mixer.SetFloat("City Lowpass", IsOpen ? 13000 : 200); mixer.SetFloat("City Volume", IsOpen ? 0 : -5); } }
public Interactable Take(Hands hands) { if (hands.heldItem) { return(null); // cant take in occupied hands } if (inSlot) { OnRemovedFromSlot(inSlot); inSlot.OnItemRemoved(); inSlot.itemInSlot = null; } inSlot = null; transform.SetParent(hands.transform); transform.localPosition = hands.holdOffset; isHeld = true; inHands = hands; if (pickupClip) { pickupClip.Play2D(soundVolume); } Debug.Log($"Took {name}"); return(this); }
IEnumerator Co() { while (true) { float rate = Random.Range(minRate, maxRate); if (rate == 0) { rate = 0.0001f; } float time = 1 / rate; int num = 1; // If time is less than frame time, do multiple if (time < Time.deltaTime) { num = Mathf.RoundToInt(Time.deltaTime / time); } yield return(new WaitForSecondsRealtime(time)); for (int i = 0; i < num; i++) { if (useMultiple) { testClips.Play2D(); } else { testClip.Play2D(); } } } }
public bool PlaceInSlot(Slot slot) { // cant place in occupied slot if (slot.itemInSlot) { return(false); } // cant place if that slot doesn't interact with this item if (slot.useInteractionControl && !InteractionControl.I.CanInteract(gameObject, slot.gameObject)) { return(false); } if (slot.onlyInteractsWith && slot.onlyInteractsWith != this) { return(false); } transform.SetParent(slot.transform); transform.localPosition = Vector3.zero; // temp, TODO: Animate isHeld = false; inSlot = slot; slot.itemInSlot = this; OnPlacedInSlot(slot); slot.OnItemPlaced(); if (putClip) { putClip.Play2D(soundVolume); } return(true); }
public override void OnItemPlaced() { closedSprite.enabled = true; overlaySprite.enabled = true; openSprite.enabled = false; rernaClose?.Play2D(openCloseVolume); }
public override void OnItemRemoved() { base.OnItemRemoved(); if (itemInSlot && itemInSlot is Dzezva) { turnOffClip.Play2D(); //vriSource.enabled = false; //shumiSource.enabled = false; } }
public override void OnItemPlaced() { base.OnItemPlaced(); if (itemInSlot && itemInSlot is Dzezva) { vriSource.enabled = true; shumiSource.enabled = true; turnOnClip.Play2D(); } }
public void Ignite() { if (Promaja.IsActive) { Debug.LogWarning("Can't ignite cuz promaja"); return; } if (initialTime == -1) { initialTime = Time.time; } flame.SetActive(true); isBurning = true; igniteClip.Play2D(1); smoke.SetActive(false); }
public void SwitchChannel() { channel++; if (channel >= channelSprites.Length) { channel = 0; } SetChannel(); if (channel == 0) { switchOffClip.Play2D(switchVolume); } else { switchClip.Play2D(switchVolume); } }