Пример #1
0
        public Song(string fileDirectory)
        {
            #region cppAnalyzerOld

            /*var FloatSamples = Utilities.FloatArrayFromAudio(fileDirectory).ToArray();
             * Process audioAnalyzer = new Process();
             * string path = @"AubioAnalyzerCpp.exe";
             * string currDirectory = Directory.GetCurrentDirectory();
             * audioAnalyzer.StartInfo = new ProcessStartInfo(path, '"' + Directory.GetCurrentDirectory() + "\" " + FloatSamples.Length)
             * {
             *      UseShellExecute = false,
             *      RedirectStandardInput = true,
             *      RedirectStandardOutput = true,
             * };
             * audioAnalyzer.Start();
             * foreach (float sample in FloatSamples) {
             *      audioAnalyzer.StandardInput.WriteLine(sample);
             * }
             *
             * string BPMString = audioAnalyzer.StandardOutput.ReadToEnd();
             * BeatsPerMinute = (float)Convert.ToDouble(BPMString);
             * audioAnalyzer.WaitForExit();
             * if (audioAnalyzer.ExitCode != 0) throw new Exception("Audio Analyzer Failed");*/
            #endregion cppAnalyzerOld

            AudioAnalysis analyzer = new AudioAnalysis();
            analyzer.LoadAudioFromFile(fileDirectory);
            analyzer.DetectOnsets(out fluxes);
            //BPMDetector bpmdet = new BPMDetector(fileDirectory);
            //BeatsPerMinute = bpmdet.getBPM();
            //msTilStart = bpmdet.getOffset();
            Onsets        = analyzer.GetOnsets().ToList();
            TimePerSample = analyzer.GetTimePerSample();
        }
Пример #2
0
 void AnalyseSong(string filePath)
 {
     // Add the audio file name to the window title
     this.Window.Title = "11010841 Proof of Concept - " + filePath;
     // Load the audio file from the given file path
     audioAnalysis.LoadAudioFromFile(filePath);
     // Find the onsets
     //audioAnalysis.PerformSpectralFlux(ONSET_SENSITIVITY);
     audioAnalysis.DetectOnsets(ONSET_SENSITIVITY);
     // Normalize the intensity of the onsets
     audioAnalysis.NormalizeOnsets(0);
 }