void Start() { audio = GameObject.FindObjectOfType <AudioAdmin>(); _Mat = transform.parent.GetComponent <Renderer>(); _MatD = door.GetComponent <Renderer>(); _color = new Color( Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f) ); _Mat.material.color = _color; _MatD.material.color = _color; }
// Start is called before the first frame update void Start() { _resetButton = GetComponent <Button>(); _resetButton.image.gameObject.SetActive(false); _resetButton.onClick.AddListener(TaskOnClick); _audio = FindObjectOfType <AudioAdmin>(); if (_audio == null) { Debug.LogError("Audio script could not be found."); } _sceneAdmin = FindObjectOfType <SceneLoader>(); if (_sceneAdmin == null) { Debug.LogError("Could not find Scene Loader"); } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); foreach (Sound s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.volume = s.volume; s.source.loop = s.loop; } }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); _StartPosision = transform.position; _playerController = GetComponent <CharacterController>(); #region Get Reset Scene Script _ResetButtonScript = _ResetButton.GetComponent <Reset_Scene_Script>(); if (_ResetButtonScript == null) { Debug.LogError("No se encontró el script del botón"); } #endregion audio = GameObject.FindObjectOfType <AudioAdmin>(); if (audio == null) { Debug.LogError("No se encontro Audio"); } ShowScore(); }
// Use this for initialization void Start() { #region initialize Player _initialSpeed = 5f; _speed = _initialSpeed; _runningSpeed = 10f; _playerController = GetComponent <CharacterController>(); //Obtener el Controlador _currentJumps = 0; _StartPosition = transform.position; totalClientsToAttend = 10; _isTriggeredHelper = false; #endregion _modelAnim = GetComponentInChildren <Animator>(); #region initialize Camera _zoom = -5f; _playerCamera.transform.localPosition = new Vector3(0, 0, _zoom); _playerCamera.LookAt(_focusPoint); #endregion #region initialize UI foodNumber = 0; moneyEarned = 0; lifeRemaining = 3; attendedClients = 0; ShowScore(); _WinLoseText.gameObject.SetActive(false); _BackgroundImage.enabled = false; #endregion #region Get Reset Scene Script _ResetButtonScript = _ResetButton.GetComponent <Reset_Scene_Script>(); if (_ResetButtonScript == null) { Debug.LogError("Button Script Missing"); } #endregion #region Puntaje _maxPuntaje = GameObject.FindGameObjectsWithTag("Food").Length; #endregion #region Audio _audio = FindObjectOfType <AudioAdmin>(); if (_audio == null) { Debug.LogError("Audio script could not be found."); } #endregion #region SpawnObjects enemiesSpawnObj = FindObjectOfType <SpawnObjects>(); if (enemiesSpawnObj == null) { Debug.LogError("'Enemies SpawnObjects' could not be found."); } clientsSpawnObj = FindObjectOfType <ClientSpawner>(); if (clientsSpawnObj == null) { Debug.LogError("'Clients SpawnObjects' could not be found"); } collectablesSpawnerObj = FindObjectsOfType <InfiniteSpawner>(); if (collectablesSpawnerObj == null) { Debug.LogError("'Infinite Spawners' could not be found"); } #endregion #region PlayerLife maxHealth = 100; health = maxHealth; healthBar.fillAmount = health / maxHealth; InvokeRepeating("EnergyLoss", 1, 1); #endregion }