Пример #1
0
 /// <summary>
 /// 设置属性
 /// </summary>
 /// <param name="characterAttributes"></param>
 /// <param name="characterEquip"></param>
 public void SetAttributes(CharacterBean characterData)
 {
     characterData.GetAttributes(out CharacterAttributesBean totalAttributes, out CharacterAttributesBean selfAttributes, out CharacterAttributesBean equipAttributes);
     if (tvCook != null)
     {
         tvCook.text = TextHandler.Instance.manager.GetTextById(1) + ":" + selfAttributes.cook + (equipAttributes.cook == 0 ? "" : "+" + equipAttributes.cook);
     }
     if (tvSpeed != null)
     {
         tvSpeed.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + ":" + selfAttributes.speed + (equipAttributes.speed == 0 ? "" : "+" + equipAttributes.speed);
     }
     if (tvAccount != null)
     {
         tvAccount.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + ":" + selfAttributes.account + (equipAttributes.account == 0 ? "" : "+" + equipAttributes.account);
     }
     if (tvCharm != null)
     {
         tvCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + ":" + selfAttributes.charm + (equipAttributes.charm == 0 ? "" : "+" + equipAttributes.charm);
     }
     if (tvForce != null)
     {
         tvForce.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + ":" + selfAttributes.force + (equipAttributes.force == 0 ? "" : "+" + equipAttributes.force);
     }
     if (tvLucky != null)
     {
         tvLucky.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky) + ":" + selfAttributes.lucky + (equipAttributes.lucky == 0 ? "" : "+" + equipAttributes.lucky);
     }
     if (characterAttributeView != null)
     {
         characterAttributeView.SetData(totalAttributes.cook, totalAttributes.speed, totalAttributes.account, totalAttributes.charm, totalAttributes.force, totalAttributes.lucky);
     }
 }
Пример #2
0
 /// <summary>
 /// 设置速度
 /// </summary>
 /// <param name="loyal"></param>
 public void SetSpeed(int speed)
 {
     if (tvSpeed != null)
     {
         tvSpeed.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + " " + speed;
     }
 }
Пример #3
0
 /// <summary>
 /// 设置计算
 /// </summary>
 /// <param name="loyal"></param>
 public void SetAccount(int account)
 {
     if (tvAccount != null)
     {
         tvAccount.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + " " + account;
     }
 }
Пример #4
0
 /// <summary>
 /// 设置生命值
 /// </summary>
 /// <param name="life"></param>
 public void SetLife(int life)
 {
     if (tvLife != null)
     {
         tvLife.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Life) + " " + life;
     }
 }
Пример #5
0
 /// <summary>
 /// 设置忠诚
 /// </summary>
 /// <param name="loyal"></param>
 public void SetLoyal(int loyal)
 {
     if (tvLoyal != null)
     {
         tvLoyal.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Loyal) + " " + loyal;
     }
 }
Пример #6
0
 /// <summary>
 /// 设置幸运
 /// </summary>
 /// <param name="loyal"></param>
 public void SetLucky(int lucky)
 {
     if (tvLucky != null)
     {
         tvLucky.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky) + " " + lucky;
     }
 }
Пример #7
0
 /// <summary>
 /// 设置武力
 /// </summary>
 /// <param name="loyal"></param>
 public void SetForce(int force)
 {
     if (tvForce != null)
     {
         tvForce.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + " " + force;
     }
 }
Пример #8
0
    /// <summary>
    /// 设置属性
    /// </summary>
    /// <param name="data"></param>
    public void SetAttributes(ItemsInfoBean data)
    {
        CptUtil.RemoveChildsByActive(objAttributeContainer);
        CreateItemAttributes("ui_ability_life", data.add_life, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Life), colorForAttribute);
        CreateItemAttributes("ui_ability_cook", data.add_cook, TextHandler.Instance.manager.GetTextById(1), colorForAttribute);
        CreateItemAttributes("ui_ability_speed", data.add_speed, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed), colorForAttribute);
        CreateItemAttributes("ui_ability_account", data.add_account, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account), colorForAttribute);
        CreateItemAttributes("ui_ability_charm", data.add_charm, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm), colorForAttribute);
        CreateItemAttributes("ui_ability_force", data.add_force, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force), colorForAttribute);
        CreateItemAttributes("ui_ability_lucky", data.add_lucky, AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky), colorForAttribute);

        if (CheckUtil.StringIsNull(data.effect))
        {
            return;
        }
        List <EffectTypeBean> listEffectData = EffectTypeEnumTools.GetListEffectData(data.effect);

        //获取详情
        EffectDetailsEnumTools.GetEffectDetailsForCombat(data.effect_details, out string effectPSName, out int durationForRound);

        if (listEffectData == null)
        {
            return;
        }
        foreach (EffectTypeBean itemData in listEffectData)
        {
            EffectTypeEnumTools.GetEffectDetails(itemData, null);
            string describe = itemData.effectDescribe;
            if (durationForRound != 0)
            {
                describe += ("\n" + string.Format(TextHandler.Instance.manager.GetTextById(502), "" + durationForRound));
            }
            CreateItemAttributes(itemData.spIcon, describe);
        }
    }
Пример #9
0
    /// <summary>
    /// 设置数据
    /// </summary>
    /// <param name="cook"></param>
    /// <param name="speed"></param>
    /// <param name="account"></param>
    /// <param name="charm"></param>
    /// <param name="force"></param>
    public void SetData(int cook, int speed, int account, int charm, int force, int lucky)
    {
        this.cook    = cook;
        this.speed   = speed;
        this.account = account;
        this.charm   = charm;
        this.force   = force;
        this.lucky   = lucky;

        if (tvCook != null)
        {
            tvCook.text = cook + " " + TextHandler.Instance.manager.GetTextById(1);
        }
        if (tvSpeed != null)
        {
            tvSpeed.text = speed + " " + AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed);
        }
        if (tvAccount != null)
        {
            tvAccount.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + " " + account;
        }
        if (tvCharm != null)
        {
            tvCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + " " + charm;
        }
        if (tvForce != null)
        {
            tvForce.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + " " + force;
        }
        if (tvLucky != null)
        {
            tvLucky.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky) + " " + lucky;
        }
        StartCoroutine(CoroutineForInit());
    }
Пример #10
0
 /// <summary>
 /// 设置魅力
 /// </summary>
 /// <param name="loyal"></param>
 public void SetCharm(int charm)
 {
     if (tvCharm != null)
     {
         tvCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + " " + charm;
     }
 }
Пример #11
0
 /// <summary>
 /// 设置属性
 /// </summary>
 /// <param name="add_cook"></param>
 /// <param name="add_speed"></param>
 /// <param name="add_account"></param>
 /// <param name="add_charm"></param>
 /// <param name="add_force"></param>
 /// <param name="add_lucky"></param>
 public void SetAttribute(int add_book, int add_cook, int add_speed, int add_account, int add_charm, int add_force, int add_lucky)
 {
     if (objCook != null && add_cook == 0)
     {
         objCook.SetActive(false);
     }
     if (objSpeed != null && add_speed == 0)
     {
         objSpeed.SetActive(false);
     }
     if (objAccount != null && add_account == 0)
     {
         objAccount.SetActive(false);
     }
     if (objCharm != null && add_charm == 0)
     {
         objCharm.SetActive(false);
     }
     if (objForce != null && add_force == 0)
     {
         objForce.SetActive(false);
     }
     if (objLucky != null && add_lucky == 0)
     {
         objLucky.SetActive(false);
     }
     if (objCookBook != null && add_book == 0)
     {
         objCookBook.SetActive(false);
     }
     if (tvCook != null)
     {
         tvCook.text = TextHandler.Instance.manager.GetTextById(1) + "+" + add_cook;
     }
     if (tvSpeed != null)
     {
         tvSpeed.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + "+" + add_speed;
     }
     if (tvAccount != null)
     {
         tvAccount.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + "+" + add_account;
     }
     if (tvCharm != null)
     {
         tvCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + "+" + add_charm;
     }
     if (tvForce != null)
     {
         tvForce.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + "+" + add_force;
     }
     if (tvLucky != null)
     {
         tvLucky.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky) + "+" + add_lucky;
     }
     if (tvCookBook != null)
     {
         tvCookBook.text = TextHandler.Instance.manager.GetTextById(7) + "+" + add_book;
     }
 }
Пример #12
0
 /// <summary>
 /// 设置魅力
 /// </summary>
 /// <param name="userCharam"></param>
 /// <param name="enemyCharm"></param>
 public void SetCharm(int userCharam, int enemyCharm)
 {
     if (tvUserCharm != null)
     {
         tvUserCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + ":" + userCharam;
     }
     if (tvEnemyCharm != null)
     {
         tvEnemyCharm.text = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + ":" + enemyCharm;
     }
 }
Пример #13
0
    /// <summary>
    /// 获取减少属性相关数据
    /// </summary>
    /// <param name="iconDataManager"></param>
    /// <param name="effectTypeData"></param>
    /// <returns></returns>
    private static EffectTypeBean GetEffectDetailsForSubAttributesRate(EffectTypeBean effectTypeData)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;
        string             iconStr        = "";

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.SubLuckyRate:
            attributesType = AttributesTypeEnum.Lucky;
            iconStr        = "ui_effect_sub_lucky_2";
            break;

        case EffectTypeEnum.SubCookRate:
            attributesType = AttributesTypeEnum.Cook;
            iconStr        = "ui_effect_sub_cook_2";
            break;

        case EffectTypeEnum.SubSpeedRate:
            attributesType = AttributesTypeEnum.Speed;
            iconStr        = "ui_effect_sub_speed_2";
            break;

        case EffectTypeEnum.SubAccountRate:
            attributesType = AttributesTypeEnum.Account;
            iconStr        = "ui_effect_sub_account_2";
            break;

        case EffectTypeEnum.SubCharmRate:
            attributesType = AttributesTypeEnum.Charm;
            iconStr        = "ui_effect_sub_charm_2";
            break;

        case EffectTypeEnum.SubForceRate:
            attributesType = AttributesTypeEnum.Force;
            iconStr        = "ui_effect_sub_force_2";
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attributesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(532), effectTypeData.effectData * 100 + "", attributesName);
        effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(iconStr);
        return(effectTypeData);
    }
Пример #14
0
    /// <summary>
    /// 获取增加属性相关数据
    /// </summary>
    /// <param name="iconDataManager"></param>
    /// <param name="effectTypeData"></param>
    /// <returns></returns>
    private static EffectTypeBean GetEffectDetailsForAddAttributes(EffectTypeBean effectTypeData)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;
        string             iconStr        = "";

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.AddLucky:
            attributesType = AttributesTypeEnum.Lucky;
            iconStr        = "ui_effect_lucky_1";
            break;

        case EffectTypeEnum.AddCook:
            attributesType = AttributesTypeEnum.Cook;
            iconStr        = "ui_effect_cook_1";
            break;

        case EffectTypeEnum.AddSpeed:
            attributesType = AttributesTypeEnum.Speed;
            iconStr        = "ui_effect_speed_1";
            break;

        case EffectTypeEnum.AddAccount:
            attributesType = AttributesTypeEnum.Account;
            iconStr        = "ui_effect_account_1";
            break;

        case EffectTypeEnum.AddCharm:
            attributesType = AttributesTypeEnum.Charm;
            iconStr        = "ui_effect_charm_1";
            break;

        case EffectTypeEnum.AddForce:
            attributesType = AttributesTypeEnum.Force;
            iconStr        = "ui_effect_force_1";
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attributesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(505), effectTypeData.data, attributesName);
        effectTypeData.spIcon         = IconDataHandler.Instance.manager.GetIconSpriteByName(iconStr);
        return(effectTypeData);
    }
Пример #15
0
    private static EffectTypeBean GetEffectDetailsForDamageRateForAttributes(EffectTypeBean effectTypeData, Sprite spRemark)
    {
        AttributesTypeEnum attributesType = AttributesTypeEnum.Null;

        switch (effectTypeData.dataType)
        {
        case EffectTypeEnum.DamageRateForLucky:
            attributesType = AttributesTypeEnum.Lucky;
            break;

        case EffectTypeEnum.DamageRateForCook:
            attributesType = AttributesTypeEnum.Cook;
            break;

        case EffectTypeEnum.DamageRateForSpeed:
            attributesType = AttributesTypeEnum.Speed;
            break;

        case EffectTypeEnum.DamageRateForAccount:
            attributesType = AttributesTypeEnum.Account;
            break;

        case EffectTypeEnum.DamageRateForCharm:
            attributesType = AttributesTypeEnum.Charm;
            break;

        case EffectTypeEnum.DamageRateForForce:
            attributesType = AttributesTypeEnum.Force;
            break;
        }
        effectTypeData.effectData = float.Parse(effectTypeData.data);
        string attibutesName = AttributesTypeEnumTools.GetAttributesName(attributesType);

        effectTypeData.effectDescribe = string.Format(TextHandler.Instance.manager.GetTextById(521), attibutesName, effectTypeData.data);
        effectTypeData.colorIcon      = Color.red;
        effectTypeData.spIconRemark   = spRemark;
        effectTypeData.spIcon         = AttributesTypeEnumTools.GetAttributesIcon(attributesType);
        return(effectTypeData);
    }
Пример #16
0
    /// <summary>
    /// 创建胜利数据
    /// </summary>
    private void CreateWinItems()
    {
        CptUtil.RemoveChildsByActive(objResultContainer.transform);
        if (miniGameData == null)
        {
            return;
        }
        //通常列表
        string     reasonStr     = "";
        GameObject objReasonItem = Instantiate(objResultContainer, objResultWinModel);
        ItemMiniGameEndResultWinCpt itemReasonWin = objReasonItem.GetComponent <ItemMiniGameEndResultWinCpt>();

        switch (miniGameData.gameReason)
        {
        case MiniGameReasonEnum.Improve:
            //晋升成功
            reasonStr = TextHandler.Instance.manager.GetTextById(43);
            //数据添加
            Sprite attributeIcon          = null;
            string attributeRewardContent = "";
            foreach (MiniGameCharacterBean miniGameCharacterData in miniGameData.listUserGameData)
            {
                switch (miniGameData.gameType)
                {
                case MiniGameEnum.Cooking:
                    attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Cook) + " +5";
                    miniGameCharacterData.characterData.baseInfo.chefInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                    break;

                case MiniGameEnum.Barrage:
                    attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + " +5";
                    miniGameCharacterData.characterData.baseInfo.waiterInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                    break;

                case MiniGameEnum.Account:
                    attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + " +5";
                    miniGameCharacterData.characterData.baseInfo.accountantInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                    break;

                case MiniGameEnum.Debate:
                    attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + " +5";
                    miniGameCharacterData.characterData.baseInfo.accostInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                    break;

                case MiniGameEnum.Combat:
                    attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + " +5";
                    miniGameCharacterData.characterData.baseInfo.beaterInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                    break;
                }
            }
            //创建属性奖励
            attributeIcon = IconDataHandler.Instance.manager.GetIconSpriteByName("keyboard_button_up_1");
            CreateWinReward(attributeIcon, null, attributeRewardContent);
            break;

        case MiniGameReasonEnum.Fight:
            //决斗胜利
            reasonStr = TextHandler.Instance.manager.GetTextById(44);
            break;

        case MiniGameReasonEnum.Recruit:
            //决斗胜利
            reasonStr = TextHandler.Instance.manager.GetTextById(45);
            break;

        default:
            reasonStr = TextHandler.Instance.manager.GetTextById(901);
            break;
        }
        itemReasonWin.SetContent(reasonStr);
        itemReasonWin.SetIcon(IconDataHandler.Instance.manager.GetIconSpriteByName("text_win_1"));
        //添加奖励
        RewardTypeEnumTools.CompleteReward(miniGameData.GetListUserCharacterData(), miniGameData.listReward);
        //遍历奖励列表
        foreach (var itemReward in miniGameData.listReward)
        {
            CreateWinReward(itemReward.spRewardIcon, itemReward.workerCharacterData, itemReward.rewardDescribe);
        }
    }
Пример #17
0
    private void Start()
    {
        if (pbName != null)
        {
            pbName.SetContent(TextHandler.Instance.manager.GetTextById(61));
        }
        if (pbPrice != null)
        {
            pbPrice.SetContent(TextHandler.Instance.manager.GetTextById(11002));
        }
        if (pbLoyal != null)
        {
            pbLoyal.SetContent(TextHandler.Instance.manager.GetTextById(11003));
        }
        if (pbCook != null)
        {
            pbCook.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Cook));
        }
        if (pbSpeed != null)
        {
            pbSpeed.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed));
        }
        if (pbAccount != null)
        {
            pbAccount.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account));
        }
        if (pbCharm != null)
        {
            pbCharm.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm));
        }
        if (pbForce != null)
        {
            pbForce.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force));
        }
        if (pbLucky != null)
        {
            pbLucky.SetContent(AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Lucky));
        }

        if (wvChef != null)
        {
            wvChef.SetCallBack(this);
        }
        if (wvWaiterForSend != null)
        {
            wvWaiterForSend.SetCallBack(this);
        }
        if (wvWaiterForCleanTable != null)
        {
            wvWaiterForCleanTable.SetCallBack(this);
        }
        if (wvWaiterForCleanBed != null)
        {
            wvWaiterForCleanBed.SetCallBack(this);
        }
        if (wvAccounting != null)
        {
            wvAccounting.SetCallBack(this);
        }
        if (wvAccostForSolicit != null)
        {
            wvAccostForSolicit.SetCallBack(this);
        }
        if (wvAccostForGuide != null)
        {
            wvAccostForGuide.SetCallBack(this);
        }
        if (wvBeater != null)
        {
            wvBeater.SetCallBack(this);
        }

        if (btEquip != null)
        {
            btEquip.onClick.AddListener(OpenEquipUI);
        }
        if (btDetails != null)
        {
            btDetails.onClick.AddListener(OpenDeitalsUI);
        }
        if (btFire != null)
        {
            btFire.onClick.AddListener(FireWorker);
        }
        if (btGift != null)
        {
            btGift.onClick.AddListener(SendGift);
        }
    }
Пример #18
0
    public void Submit(DialogView dialogView, DialogBean dialogBean)
    {
        GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData();

        //支付金钱
        gameData.PayMoney(levelData.price_l, levelData.price_m, levelData.price_s);
        //扣除时间
        int preGameTime = int.Parse(levelData.mark);

        //扣除时间
        GameTimeHandler.Instance.AddHour(preGameTime);
        //如果有研究菜谱 菜谱增加经验
        GameDataHandler.Instance.AddTimeProcess(preGameTime * 60);
        //判断玩哪个游戏
        MiniGameBaseBean miniGameData = null;

        switch (workerType)
        {
        case WorkerEnum.Chef:
            miniGameData = InitChefGame();
            break;

        case WorkerEnum.Waiter:
            //设置弹幕游戏数据
            miniGameData = InitWaiterGame();
            break;

        case WorkerEnum.Accountant:
            //设置算账游戏
            miniGameData = InitAccountantGame();
            break;

        case WorkerEnum.Accost:
            //设置辩论游戏
            miniGameData = InitAccostGame();
            break;

        case WorkerEnum.Beater:
            miniGameData = InitBeaterGame();
            break;

        default:
            break;
        }
        miniGameData.preGameTime = preGameTime;
        miniGameData.gameReason  = MiniGameReasonEnum.Improve;
        if (dialogBean.dialogPosition == 0)
        {
            //设置竞技场数据
            GameCommonInfo.SetArenaPrepareData(miniGameData);
            //保存之前的位置
            GameCommonInfo.ScenesChangeData.beforeUserPosition = GameControlHandler.Instance.manager.GetControl <BaseControl>(ControlEnum.Normal).transform.position;
            //跳转到竞技场
            GameScenesHandler.Instance.ChangeScene(ScenesEnum.GameArenaScene);
        }
        else
        {
            bool isWin = characterData.CalculationGuildSendWin(miniGameData.gameType);
            if (isWin)
            {
                ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7021));
                AudioHandler.Instance.PlaySound(AudioSoundEnum.Reward);
                //完成奖励
                RewardTypeEnumTools.CompleteReward(miniGameData.GetListUserCharacterData(), miniGameData.listReward);

                //数据添加
                Sprite attributeIcon          = IconDataHandler.Instance.manager.GetIconSpriteByName("keyboard_button_up_1");
                string attributeRewardContent = "";
                foreach (MiniGameCharacterBean miniGameCharacterData in miniGameData.listUserGameData)
                {
                    switch (miniGameData.gameType)
                    {
                    case MiniGameEnum.Cooking:
                        attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Cook) + " +5";
                        miniGameCharacterData.characterData.baseInfo.chefInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                        break;

                    case MiniGameEnum.Barrage:
                        attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Speed) + " +5";
                        miniGameCharacterData.characterData.baseInfo.waiterInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                        break;

                    case MiniGameEnum.Account:
                        attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Account) + " +5";
                        miniGameCharacterData.characterData.baseInfo.accountantInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                        break;

                    case MiniGameEnum.Debate:
                        attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Charm) + " +5";
                        miniGameCharacterData.characterData.baseInfo.accostInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                        break;

                    case MiniGameEnum.Combat:
                        attributeRewardContent = AttributesTypeEnumTools.GetAttributesName(AttributesTypeEnum.Force) + " +5";
                        miniGameCharacterData.characterData.baseInfo.beaterInfo.LevelUp(miniGameCharacterData.characterData.attributes);
                        break;
                    }
                }
                ToastHandler.Instance.ToastHint(attributeIcon, attributeRewardContent);
                //刷新UI
                ((UITownGuildImprove)uiComponent).RefreshUI();
            }
            else
            {
                ToastHandler.Instance.ToastHint(TextHandler.Instance.manager.GetTextById(7022));
                AudioHandler.Instance.PlaySound(AudioSoundEnum.Passive);
            }
        }
    }