/// <summary> /// Assigns the values and settings as specified by this initializer, to the input entity /// </summary> public void ApplyToPlayer(Entity player) { if (player == null) { return; } RenderComponent renderer = player.Get <RenderComponent>(); renderer.displayName = name; // for each stat, assign the value from the initializers component, to the player entities component AttributesComponent playerAttr = player.Get <AttributesComponent>(); foreach (FieldInfo attrField in attributes.AttributeFields()) { attrField.SetValue(playerAttr, attrField.GetValue(attributes)); } // give the player all of the skills and items they selected var playerSkills = player.Get <SkillUserComponent>(); foreach (Entity e in startingSkills) { playerSkills.AddNewSkill(e); } foreach (Entity e in startingItems) { player.FireEvent(new EAquireItem() { item = e }); } }
private void LoadDependencies() { this.AC = Player.Character.GetComponent <AttributesComponent>(); this.EC = Player.Character.GetComponent <EquipmentComponent>(); this.PCC = Player.Character.GetComponent <PlayerControlComponent>(); this.SC = Player.Character.GetComponent <ScoreComponent>(); }
public void Initialize(Character character) { this.attributes = character.Entity.GetComponent <AttributesComponent>(); this.attributes.AttributeChanged += OnAttributeChanged; this.properties = character.Entity.GetComponent <PropertiesComponent>(); this.properties.PropertyChanged += OnPropertyChanged; this.experience = character.Entity.GetComponent <ExperienceComponent>(); this.experience.Experience.Changed += OnExperienceChanged; OnExperienceChanged(this.experience.Experience); var actor = character.Entity.GetComponent <ActorComponent>(); this.helmCheckbox.isOn = actor.IsHelmVisible; this.helmCheckbox.onValueChanged.AddListener(b => actor.SetHelmVisible(b)); this.characterNameText.text = character.Name; this.dropdown.onValueChanged.AddListener(OnDropdownChanged); this.dropdown.options = new List <TMP_Dropdown.OptionData> { new TMP_Dropdown.OptionData(I18N.Instance.Get("ui_attributes")), new TMP_Dropdown.OptionData(I18N.Instance.Get("ui_skills")), }; CreateAttributes(this.attributes); CreateProperties(this.properties); CreateSkillSlots(character.Entity.GetComponent <SpellbookComponent>().Slots); OnDropdownChanged(0); }
public void ApplyGameplayEffect(int index, EntityCommandBuffer.Concurrent Ecb, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = new AttributeModificationComponent() { Add = 0, Multiply = 0, Divide = 0, Change = 0, Source = Source, Target = Target }; var attributeModEntity = Ecb.CreateEntity(index); var gameplayEffectData = new GameplayEffectDurationComponent() { WorldStartTime = WorldTime, Duration = Duration, Effect = EGameplayEffect.GlobalCooldown }; var cooldownEffectComponent = new CooldownEffectComponent() { Caster = Source }; Ecb.AddComponent(index, attributeModEntity, new NullAttributeModifier()); Ecb.AddComponent(index, attributeModEntity, new TemporaryAttributeModification()); Ecb.AddComponent(index, attributeModEntity, gameplayEffectData); Ecb.AddComponent(index, attributeModEntity, attributeModData); Ecb.AddComponent(index, attributeModEntity, cooldownEffectComponent); Ecb.AddComponent(index, attributeModEntity, new GlobalCooldownTagComponent()); }
//--------------------------------------------------------------------------- public override void ReceiveInput(GameActionCollection actions, float deltaTime) { AttributesComponent attributes = GetComponent <AttributesComponent>(); if (attributes != null) { float xMovement = (actions[EGameAction.MOVE_RIGHT].Value - actions[EGameAction.MOVE_LEFT].Value); // * deltaTime * attributes.MovementSpeed* 20; float yMovement = (actions[EGameAction.MOVE_DOWN].Value - actions[EGameAction.MOVE_UP].Value); // * deltaTime * attributes.MovementSpeed * 20; Vector3 movement = new Vector3(xMovement, yMovement, 0); if (movement.Length() > 0.01f) { //ApplyForce(new Vector3(xMovement, yMovement, 0), true); ApplyAbsoluteForce(Vector3.Normalize(movement) * deltaTime * attributes.MovementSpeed * 200.0f); } float xDirection = (actions[EGameAction.LOOK_RIGHT].Value - actions[EGameAction.LOOK_LEFT].Value); float yDirection = (actions[EGameAction.LOOK_DOWN].Value - actions[EGameAction.LOOK_UP].Value); Vector2 directon = new Vector2(xDirection, yDirection); if (directon.Length() > 0.01f) { TransformComponent transform = GetComponent <TransformComponent>(); if (transform != null) { transform.OrientateTo(directon); } } } }
public WindowPlayerState(int x, int y, int w, int h, string title, EBorderStyle borderStyle, Entity player, HUD parent) : base(x, y, w, h, title, borderStyle, player, parent) { skillInfoWindow = new WindowSkillInfo(0, 0, 30, 12, "[skill]", EBorderStyle.ALL, player, parent); parent.windows.Add(skillInfoWindow); playerSkills = player.Get <SkillUserComponent>(); playerPhysicsState = player.Get <PhysicsComponent>(); playerAttributes = player.Get <AttributesComponent>(); }
private void CreateAttributes(AttributesComponent attributes) { this.attributeRows = new Dictionary <AttributeType, CharacterInfoRow>(); foreach (var attribute in attributes.Attributes.Values.OrderBy(a => a.Index)) { var row = Instantiate(this.valueRowPrefab, this.attributesContainer); this.attributeRows.Add(attribute.Type, row); RefreshAttributeRow(attribute, row); } }
public void Initialize(GameObject owner) { Owner = owner; this.properties = Owner.GetComponent <PropertiesComponent>(); this.attributes = Owner.GetComponent <AttributesComponent>(); OnInitialize(); Experience.LevelUp += OnLevelUp; OnLevelUp(Experience); }
public void ApplyGameplayEffect(EntityManager EntityManager, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = AttributeModData(this.Source, this.Source); var attributeModEntity = EntityManager.CreateEntity( typeof(ManaAttributeModifier), typeof(PermanentAttributeModification), typeof(_AttributeModificationComponent), typeof(_GameplayEffectDurationComponent) ); EntityManager.SetComponentData(attributeModEntity, attributeModData); }
private void DamageTarget(GameObject target) { AttributesComponent targetAttrComp = target.GetComponent <AttributesComponent>(); if (targetAttrComp != null) { targetAttrComp.ApplyDamage(this.kWeaponData.kDamage); } Projectile projectile = target.GetComponent <Projectile>(); if (projectile != null && projectile.CanBeDamaged) { projectile.Explode(); } this.Explode(); }
public void ApplyGameplayEffect(EntityManager EntityManager, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = new _AttributeModificationComponent() { Add = -ManaCost, Multiply = 0, Divide = 0, Change = 0, Source = Source, Target = Target }; var attributeModEntity = EntityManager.CreateEntity( typeof(ManaAttributeModifier), typeof(PermanentAttributeModification), typeof(_AttributeModificationComponent) ); EntityManager.SetComponentData(attributeModEntity, attributeModData); }
public void ApplyGameplayEffect(EntityManager EntityManager, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = AttributeModData(); var attributeModEntity = EntityManager.CreateEntity( typeof(_HealthAttributeModifier), // typeof(TemporaryAttributeModification), typeof(PermanentAttributeModification), typeof(_AttributeModificationComponent), typeof(_GameplayEffectDurationComponent) ); // var gameplayEffectData = new GameplayEffectDurationComponent() // { // WorldStartTime = WorldTime, // Duration = 10, // Effect = EGameplayEffect.HealRegen // }; EntityManager.SetComponentData(attributeModEntity, attributeModData); // EntityManager.SetComponentData(attributeModEntity, gameplayEffectData); }
public void ApplyGameplayEffect <T0, T1, T2, T3, T4, T5>(int index, EntityCommandBuffer.Concurrent Ecb, Entity Source, Entity Target, AttributesComponent attributesComponent, float WorldTime) where T0 : struct, IComponentData, IGameplayEffect where T1 : struct, IComponentData, IGameplayEffect where T2 : struct, IComponentData, IGameplayEffect where T3 : struct, IComponentData, IGameplayEffect where T4 : struct, IComponentData, IGameplayEffect where T5 : struct, IComponentData, IGameplayEffect { ApplyGameplayEffect <T0>(index, Ecb, Source, Target, attributesComponent, WorldTime); ApplyGameplayEffect <T1>(index, Ecb, Source, Target, attributesComponent, WorldTime); ApplyGameplayEffect <T2>(index, Ecb, Source, Target, attributesComponent, WorldTime); ApplyGameplayEffect <T3>(index, Ecb, Source, Target, attributesComponent, WorldTime); ApplyGameplayEffect <T4>(index, Ecb, Source, Target, attributesComponent, WorldTime); ApplyGameplayEffect <T5>(index, Ecb, Source, Target, attributesComponent, WorldTime); }
public void CreatePeriodicEffectEntity(int index, EntityCommandBuffer.Concurrent Ecb, AttributesComponent attributesComponent, float WorldTime) { throw new System.NotImplementedException(); }
public void ApplyGameplayEffect <T0>(int index, EntityCommandBuffer.Concurrent Ecb, Entity Source, Entity Target, AttributesComponent attributesComponent, float WorldTime) where T0 : struct, IComponentData, IGameplayEffect { var effect = new T0(); effect.Source = Source; effect.Target = Target; effect.ApplyGameplayEffect(index, Ecb, attributesComponent, WorldTime); }
public void ApplyGameplayEffect(int index, EntityCommandBuffer.Concurrent Ecb, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = AttributeModData(); var attributeModEntity = Ecb.CreateEntity(index); Ecb.AddComponent(index, attributeModEntity, new _HealthAttributeModifier()); // Ecb.AddComponent(index, attributeModEntity, new TemporaryAttributeModification()); Ecb.AddComponent(index, attributeModEntity, new PermanentAttributeModification()); // Ecb.AddComponent(index, attributeModEntity, gameplayEffectData); Ecb.AddComponent(index, attributeModEntity, attributeModData); }
public void ApplyGameplayEffect(EntityManager EntityManager, AttributesComponent attributesComponent, float WorldTime) { }
private void OnAttributePointsChanged(AttributesComponent attributes) { View.SetUnspentPoints(attributes.Points); UpdateSpendButtons(); }
public AttributesComponent ComputeResourceUsage(Entity Caster, AttributesComponent attributes) { attributes.Mana.CurrentValue -= ManaCost; return(attributes); }
public void PermanentAttributeModification(ref AttributeModificationComponent attrMod, ref AttributesComponent attrs) { var attr = attrs.Health; attrMod.Change = attrMod.Add + (attr.BaseValue * attrMod.Multiply) + (attrMod.Divide != 0 ? attr.BaseValue / attrMod.Divide : 0); attr.BaseValue += attrMod.Change; attrs.Health = attr; }
public void ApplyGameplayEffect(int index, EntityCommandBuffer.Concurrent Ecb, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = new _AttributeModificationComponent() { Add = -ManaCost, Multiply = 0, Divide = 0, Change = 0, Source = Source, Target = Target }; var attributeModEntity = Ecb.CreateEntity(index); Ecb.AddComponent(index, attributeModEntity, new ManaAttributeModifier()); Ecb.AddComponent(index, attributeModEntity, new PermanentAttributeModification()); Ecb.AddComponent(index, attributeModEntity, attributeModData); }
public void PermanentAttributeModification(ref AttributeModificationComponent attrMod, ref AttributesComponent attrs) { }
public List <OrganizationsModel> GetOrganization(Guid organization, int?userId = -1, string language = "en-US") { try { var currentUser = DotNetNuke.Entities.Users.UserController.GetCurrentUserInfo(); //lists List <OrganizationsModel> ListOrganization = new List <OrganizationsModel>(); List <string> ListLogo = new List <string>(); List <ReferencesModel> ListReference = new List <ReferencesModel>(); List <AccreditationsModel> ListAccreditation = new List <AccreditationsModel>(); List <AttributesModel> ListAttributes = new List <AttributesModel>(); List <UserProfileModel> ListuserInfo = new List <UserProfileModel>(); //get attributes var attributes = AttributesComponent.GetAttributesList(organization).ToList(); foreach (var item in attributes) { ListAttributes.Add(new AttributesModel() { AttributeID = item.AttributeID, OrganizationID = item.OrganizationID, Type = item.Type, Value = item.Value, ValueType = item.ValueType, Description = item.Description, Label = item.Label }); } //get number of solution var solutionsNumber = SolutionComponent.GetSolutionPerOrganization(organization).ToList().Count(); //get partners var partnersLogo = PartnershipsComponent.GetPartnershipListLogo(organization).ToList(); //get organizations by Id var List = OrganizationComponent.GetOrganizationPerId(organization).ToList(); //get organization references by Id var resultReferences = ReferencesComponent.GetReferences(organization).ToList(); //get user info var users = List.First().UserOrganizations.Where(a => a.Role == 1); //know if current user is owner bool owner = false; if (currentUser.UserID == users.First().UserID || currentUser.IsInRole("Administrators") || currentUser.IsSuperUser) { owner = true; } var userProfile = new UserPropertyComponent(users.First().UserID); // UserProfileModel userProfile = user.GetProfile(Convert.ToInt32(List.First().CreatedBy)); string finalExt = ""; if (System.IO.File.Exists(System.Web.HttpContext.Current.Server.MapPath("~\\Portals\\0\\ModIma\\UserProfileImages\\" + userProfile.UserProperty.ProfilePicture + ".png"))) { finalExt = "\\Portals\\0\\ModIma\\UserProfileImages\\" + userProfile.UserProperty.ProfilePicture + ".png"; } else if (System.IO.File.Exists(System.Web.HttpContext.Current.Server.MapPath("~\\Portals\\0\\ModIma\\UserProfileImages\\" + userProfile.UserProperty.ProfilePicture + ".jpg"))) { finalExt = "\\Portals\\0\\ModIma\\UserProfileImages\\" + userProfile.UserProperty.ProfilePicture + ".jpg"; } else { finalExt = "\\Portals\\0\\ModIma\\UserProfileImages\\defaultImage.png"; } if (resultReferences.Count() > 0) { foreach (var item in resultReferences) { var userProfileReferences = new UserPropertyComponent(item.UserId); ListReference.Add(new ReferencesModel() { ReferenceId = (Guid)item.ReferenceId, OrganizationId = (Guid)item.OrganizationId, UserId = item.UserId, Type = item.Type, Comment = item.Comment, Created = item.Created.ToString(), Updated = item.Updated.ToString(), Deleted = item.Deleted, fullName = userProfileReferences.UserProperty.FirstName + " " + userProfileReferences.UserProperty.LastName }); } } //Get organization accreditations var resultAccreditations = AccreditationsComponent.GetAccreditationId(organization).ToList(); if (resultAccreditations.Count() > 0) { foreach (var item in resultAccreditations) { DocumentComponent doc = new DocumentComponent((Guid)item.DocumentId); ListAccreditation.Add(new AccreditationsModel() { AccreditationId = (Guid)item.AccreditationId, OrganizationId = (Guid)item.OrganizationId, Content = item.Content, Description = item.Description, DocumentId = (Guid)item.DocumentId, Name = item.Name, Type = item.Type, yearAccreditation = item.Year, docName = doc.Document.Name, docUrl = "" }); } } foreach (var item in List) { ListOrganization.Add(new OrganizationsModel() { OrganizationID = (Guid)item.OrganizationID, Code = item.Code, Name = item.Name, //Address = currentUser.IsInRole("NexsoUser") ? item.Address : "", Address = item.Address, //Phone = currentUser.IsInRole("NexsoUser") ? item.Phone : "", Phone = item.Phone, //Email = currentUser.IsInRole("NexsoUser") ? item.Email : "", Email = item.Email, //ContactEmail = currentUser.IsInRole("NexsoUser") ? item.ContactEmail : "", ContactEmail = item.ContactEmail, Website = item.Website, Twitter = item.Twitter, //Skype = currentUser.IsInRole("NexsoUser") ? item.Skype : "", Skype = item.Skype, //Facebook = currentUser.IsInRole("NexsoUser") ? item.Facebook : "", Facebook = item.Facebook, GooglePlus = item.GooglePlus, LinkedIn = item.LinkedIn, Description = item.Description, Logo = item.Logo, Country = item.Country, Region = item.Region, City = item.City, ZipCode = item.ZipCode, Created = Convert.ToDateTime(item.Created), Updated = Convert.ToDateTime(item.Updated), Latitude = Convert.ToDecimal(item.Latitude), Longitude = Convert.ToDecimal(item.Longitude), GoogleLocation = item.GoogleLocation, Language = item.Language, Year = Convert.ToInt32(item.Year), Staff = Convert.ToInt32(item.Staff), Budget = Convert.ToDecimal(item.Budget), CheckedBy = item.CheckedBy, CreatedOn = Convert.ToDateTime(item.Created), UpdatedOn = Convert.ToDateTime(item.Updated), CreatedBy = Convert.ToInt32(item.CreatedBy), Deleted = Convert.ToBoolean(item.Deleted), accreditations = ListAccreditation, references = ListReference, solutionNumber = Convert.ToInt32(solutionsNumber), partnershipsLogo = partnersLogo, attributes = ListAttributes, userFirstName = userProfile.UserProperty.FirstName, userLastName = userProfile.UserProperty.LastName, userEmail = userProfile.UserProperty.email, userLinkedIn = userProfile.UserProperty.LinkedIn, userFacebook = userProfile.UserProperty.FaceBook, userTwitter = userProfile.UserProperty.Twitter, userAddress = userProfile.UserProperty.Address, userCity = userProfile.UserProperty.City, userCountry = userProfile.UserProperty.Country, userProfilePicture = finalExt, userID = currentUser.UserID.ToString(), ownerSolution = owner }); } return(ListOrganization); } catch (HttpResponseException e) { throw e; } catch (Exception ee) { DotNetNuke.Services.Exceptions.Exceptions.LogException(ee); throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError)); } }
private void OnAttributeChanged(AttributesComponent attributes, Attribute attribute) { View.Refresh(); }
public void ApplyGameplayEffect(EntityManager EntityManager, AttributesComponent attributesComponent, float WorldTime) { throw new System.NotImplementedException(); }
private void OnAttributePointsChanged(AttributesComponent attributes) { UpdateAttributePointsBadge(); }
private void OnAttributeChanged(AttributesComponent attributes, Attribute attribute) { this.requiresUpdate = true; }
public void ApplyGameplayEffect(int index, EntityCommandBuffer.Concurrent Ecb, AttributesComponent attributesComponent, float WorldTime) { var attributeModData = AttributeModData(this.Source, this.Source); var attributeModEntity = Ecb.CreateEntity(index); Ecb.AddComponent(index, attributeModEntity, new ManaAttributeModifier()); Ecb.AddComponent(index, attributeModEntity, new PermanentAttributeModification()); Ecb.AddComponent(index, attributeModEntity, attributeModData); }
public NavigationViewController(INavigationView view, CharacterManager characterManager) : base(view) { this.talents = characterManager.Character.Entity.GetComponent <TalentsComponent>(); this.attributes = characterManager.Character.Entity.GetComponent <AttributesComponent>(); }
public void TemporaryAttributeModification(ref AttributeModificationComponent attrMod, ref AttributesComponent attrs) { }