private void Cleanup() { line = 1; column = 0; handler = null; reader = null; elementNames.Clear(); attributes.Clear(); buffer.Length = 0; }
internal void Reset() { foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); foreach (string strAttribute in AttributeStrings) { CharacterAttrib objAttribute; switch (CharacterAttrib.ConvertToAttributeCategory(strAttribute)) { case CharacterAttrib.AttributeCategory.Special: objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Special); SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: objAttribute = new CharacterAttrib(_objCharacter, strAttribute); AttributeList.Add(objAttribute); break; } } BuildBindingList(); }
public void UnbindAttributeSection() { _dicBindings.Clear(); foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); }
public void ClearTempAttributes() { for (int i = 0; i < AttributeList.Count; i++) { Attribute tempAttribute = AttributeList[i]; database.Table <Attribute>().Delete(x => x.Id == tempAttribute.Id); } AttributeList.Clear(); }
public void DeleteTypeCommandExecute() { DialogResult flag = MessageBox.Show("Do you want to delete this xml setting from Setting File?", "Setting File Change Confirm", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation); if (flag == DialogResult.Yes) { IXmlSetting currentXmlSetting = m_CurrentSettingCollection.GetSetting(SelectType); m_CurrentSettingCollection.RemoveSetting(currentXmlSetting); _ea.GetEvent <CollectionEvent>().Publish(m_CurrentSettingCollection); XmlTypeList = null; XmlTypeList = new ObservableCollection <string>(m_CurrentSettingCollection.GetAllSettingTypes()); SelectType = null; AttributeList.Clear(); } }
internal void Reset() { AttributeList.Clear(); SpecialAttributeList.Clear(); foreach (string strAttribute in AttributeStrings) { CharacterAttrib att = new CharacterAttrib(_character, strAttribute); switch (att.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } } BuildBindingList(); }
private void BindAttributes() { AttributeList.Clear(); var attributes = new List <NameValue>(); foreach (string keyAttributeId in GetUserPreference("Rock.KeyAttributes").SplitDelimitedValues()) { int attributeId = 0; if (Int32.TryParse(keyAttributeId, out attributeId)) { var attribute = Rock.Web.Cache.AttributeCache.Read(attributeId); if (attribute != null && attribute.IsAuthorized("View", CurrentPerson)) { AttributeList.Add(attribute.Id); } } } CreateControls(true); }
public void LoadFromHeroLab(XmlNode xmlStatBlockBaseNode) { Timekeeper.Start("load_char_attrib"); foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); XmlDocument objXmlDocument = XmlManager.Load(_objCharacter.IsCritter ? "critters.xml" : "metatypes.xml"); XmlNode xmlMetatypeNode = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); XmlNode xmlCharNode = xmlMetatypeNode?.SelectSingleNode("metavariants/metavariant[name = \"" + _objCharacter.Metavariant + "\"]") ?? xmlMetatypeNode; // We only want to remake attributes for shifters in career mode, because they only get their second set of attributes when exporting from create mode into career mode XmlNode xmlCharNodeAnimalForm = _objCharacter.MetatypeCategory == "Shapeshifter" && _objCharacter.Created ? xmlMetatypeNode : null; foreach (string strAttribute in AttributeStrings) { // First, remake the attribute CharacterAttrib objAttribute = new CharacterAttrib(_objCharacter, strAttribute); objAttribute = RemakeAttribute(objAttribute, xmlCharNode); switch (CharacterAttrib.ConvertToAttributeCategory(objAttribute.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(objAttribute); break; } if (xmlCharNodeAnimalForm != null) { objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Shapeshifter); objAttribute = RemakeAttribute(objAttribute, xmlCharNodeAnimalForm); switch (CharacterAttrib.ConvertToAttributeCategory(objAttribute.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(objAttribute); break; } } // Then load in attribute karma levels (we'll adjust these later if the character is in Create mode) if (strAttribute == "ESS") // Not Essence though, this will get modified automatically instead of having its value set to the one HeroLab displays { continue; } XmlNode xmlHeroLabAttributeNode = xmlStatBlockBaseNode.SelectSingleNode("attributes/attribute[@name = \"" + GetAttributeEnglishName(strAttribute) + "\"]"); XmlNode xmlAttributeBaseNode = xmlHeroLabAttributeNode?.SelectSingleNode("@base"); if (xmlAttributeBaseNode != null && int.TryParse(xmlAttributeBaseNode.InnerText, out int intHeroLabAttributeBaseValue)) { int intAttributeMinimumValue = GetAttributeByName(strAttribute).MetatypeMinimum; if (intHeroLabAttributeBaseValue != intAttributeMinimumValue) { objAttribute.Karma = intHeroLabAttributeBaseValue - intAttributeMinimumValue; } } } if (!_objCharacter.Created && _objCharacter.BuildMethodHasSkillPoints) { // Allocate Attribute Points int intAttributePointCount = _objCharacter.TotalAttributes; CharacterAttrib objAttributeToPutPointsInto; // First loop through attributes where costs can be 100% covered with points do { objAttributeToPutPointsInto = null; int intAttributeToPutPointsIntoTotalKarmaCost = 0; foreach (CharacterAttrib objLoopAttribute in AttributeList) { if (objLoopAttribute.Karma == 0) { continue; } // Put points into the attribute with the highest total karma cost. // In case of ties, pick the one that would need more points to cover it (the other one will hopefully get picked up at a later cycle) int intLoopTotalKarmaCost = objLoopAttribute.TotalKarmaCost; if (objAttributeToPutPointsInto == null || (objLoopAttribute.Karma <= intAttributePointCount && (intLoopTotalKarmaCost > intAttributeToPutPointsIntoTotalKarmaCost || (intLoopTotalKarmaCost == intAttributeToPutPointsIntoTotalKarmaCost && objLoopAttribute.Karma > objAttributeToPutPointsInto.Karma)))) { objAttributeToPutPointsInto = objLoopAttribute; intAttributeToPutPointsIntoTotalKarmaCost = intLoopTotalKarmaCost; } } if (objAttributeToPutPointsInto != null) { objAttributeToPutPointsInto.Base = objAttributeToPutPointsInto.Karma; intAttributePointCount -= objAttributeToPutPointsInto.Karma; objAttributeToPutPointsInto.Karma = 0; } } while (objAttributeToPutPointsInto != null && intAttributePointCount > 0); // If any points left over, then put them all into the attribute with the highest karma cost if (intAttributePointCount > 0 && AttributeList.Any(x => x.Karma != 0)) { int intHighestTotalKarmaCost = 0; foreach (CharacterAttrib objLoopAttribute in AttributeList) { if (objLoopAttribute.Karma == 0) { continue; } // Put points into the attribute with the highest total karma cost. // In case of ties, pick the one that would need more points to cover it (the other one will hopefully get picked up at a later cycle) int intLoopTotalKarmaCost = objLoopAttribute.TotalKarmaCost; if (objAttributeToPutPointsInto == null || intLoopTotalKarmaCost > intHighestTotalKarmaCost || (intLoopTotalKarmaCost == intHighestTotalKarmaCost && objLoopAttribute.Karma > objAttributeToPutPointsInto.Karma)) { objAttributeToPutPointsInto = objLoopAttribute; intHighestTotalKarmaCost = intLoopTotalKarmaCost; } } if (objAttributeToPutPointsInto != null) { objAttributeToPutPointsInto.Base = intAttributePointCount; objAttributeToPutPointsInto.Karma -= intAttributePointCount; } } // Allocate Special Attribute Points intAttributePointCount = _objCharacter.TotalSpecial; // First loop through attributes where costs can be 100% covered with points do { objAttributeToPutPointsInto = null; int intAttributeToPutPointsIntoTotalKarmaCost = 0; foreach (CharacterAttrib objLoopAttribute in SpecialAttributeList) { if (objLoopAttribute.Karma == 0) { continue; } // Put points into the attribute with the highest total karma cost. // In case of ties, pick the one that would need more points to cover it (the other one will hopefully get picked up at a later cycle) int intLoopTotalKarmaCost = objLoopAttribute.TotalKarmaCost; if (objAttributeToPutPointsInto == null || (objLoopAttribute.Karma <= intAttributePointCount && (intLoopTotalKarmaCost > intAttributeToPutPointsIntoTotalKarmaCost || (intLoopTotalKarmaCost == intAttributeToPutPointsIntoTotalKarmaCost && objLoopAttribute.Karma > objAttributeToPutPointsInto.Karma)))) { objAttributeToPutPointsInto = objLoopAttribute; intAttributeToPutPointsIntoTotalKarmaCost = intLoopTotalKarmaCost; } } if (objAttributeToPutPointsInto != null) { objAttributeToPutPointsInto.Base = objAttributeToPutPointsInto.Karma; intAttributePointCount -= objAttributeToPutPointsInto.Karma; objAttributeToPutPointsInto.Karma = 0; } } while (objAttributeToPutPointsInto != null); // If any points left over, then put them all into the attribute with the highest karma cost if (intAttributePointCount > 0 && SpecialAttributeList.Any(x => x.Karma != 0)) { int intHighestTotalKarmaCost = 0; foreach (CharacterAttrib objLoopAttribute in SpecialAttributeList) { if (objLoopAttribute.Karma == 0) { continue; } // Put points into the attribute with the highest total karma cost. // In case of ties, pick the one that would need more points to cover it (the other one will hopefully get picked up at a later cycle) int intLoopTotalKarmaCost = objLoopAttribute.TotalKarmaCost; if (objAttributeToPutPointsInto == null || intLoopTotalKarmaCost > intHighestTotalKarmaCost || (intLoopTotalKarmaCost == intHighestTotalKarmaCost && objLoopAttribute.Karma > objAttributeToPutPointsInto.Karma)) { objAttributeToPutPointsInto = objLoopAttribute; intHighestTotalKarmaCost = intLoopTotalKarmaCost; } } if (objAttributeToPutPointsInto != null) { objAttributeToPutPointsInto.Base = intAttributePointCount; objAttributeToPutPointsInto.Karma -= intAttributePointCount; } } } ResetBindings(); _objCharacter.RefreshAttributeBindings(); Timekeeper.Finish("load_char_attrib"); }
public void Load(XmlNode xmlSavedCharacterNode) { Timekeeper.Start("load_char_attrib"); foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); XmlDocument objXmlDocument = XmlManager.Load(_objCharacter.IsCritter ? "critters.xml" : "metatypes.xml"); XmlNode xmlMetatypeNode = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); XmlNode xmlCharNode = xmlMetatypeNode?.SelectSingleNode("metavariants/metavariant[name = \"" + _objCharacter.Metavariant + "\"]") ?? xmlMetatypeNode; // We only want to remake attributes for shifters in career mode, because they only get their second set of attributes when exporting from create mode into career mode XmlNode xmlCharNodeAnimalForm = _objCharacter.MetatypeCategory == "Shapeshifter" && _objCharacter.Created ? xmlMetatypeNode : null; foreach (string strAttribute in AttributeStrings) { XmlNodeList lstAttributeNodes = xmlSavedCharacterNode.SelectNodes("attributes/attribute[name = \"" + strAttribute + "\"]"); // Couldn't find the appopriate attribute in the loaded file, so regenerate it from scratch. if (lstAttributeNodes == null || lstAttributeNodes.Count == 0 || xmlCharNodeAnimalForm != null && _objCharacter.LastSavedVersion < new Version("5.200.25")) { CharacterAttrib objAttribute; switch (CharacterAttrib.ConvertToAttributeCategory(strAttribute)) { case CharacterAttrib.AttributeCategory.Special: objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Special); objAttribute = RemakeAttribute(objAttribute, xmlCharNode); SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: objAttribute = new CharacterAttrib(_objCharacter, strAttribute); objAttribute = RemakeAttribute(objAttribute, xmlCharNode); AttributeList.Add(objAttribute); break; } if (xmlCharNodeAnimalForm == null) { continue; } objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Shapeshifter); objAttribute = RemakeAttribute(objAttribute, xmlCharNodeAnimalForm); switch (CharacterAttrib.ConvertToAttributeCategory(objAttribute.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(objAttribute); break; } } else { foreach (XmlNode xmlAttributeNode in lstAttributeNodes) { CharacterAttrib att = new CharacterAttrib(_objCharacter, strAttribute); att.Load(xmlAttributeNode); switch (CharacterAttrib.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } } } } Attributes = new ObservableCollection <CharacterAttrib> { _objCharacter.BOD, _objCharacter.AGI, _objCharacter.REA, _objCharacter.STR, _objCharacter.CHA, _objCharacter.INT, _objCharacter.LOG, _objCharacter.WIL, _objCharacter.EDG }; if (_objCharacter.MAGEnabled) { Attributes.Add(_objCharacter.MAG); if (_objCharacter.Options.MysAdeptSecondMAGAttribute && _objCharacter.IsMysticAdept) { Attributes.Add(_objCharacter.MAGAdept); } } if (_objCharacter.RESEnabled) { Attributes.Add(_objCharacter.RES); } if (_objCharacter.DEPEnabled) { Attributes.Add(_objCharacter.DEP); } ResetBindings(); _objCharacter.RefreshAttributeBindings(); Timekeeper.Finish("load_char_attrib"); }
public void Create(XmlNode charNode, int intValue, int intMinModifier = 0, int intMaxModifier = 0) { Timekeeper.Start("create_char_attrib"); foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); foreach (string strAttribute in AttributeStrings) { CharacterAttrib objAttribute; switch (CharacterAttrib.ConvertToAttributeCategory(strAttribute)) { case CharacterAttrib.AttributeCategory.Special: objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Special); SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: objAttribute = new CharacterAttrib(_objCharacter, strAttribute); AttributeList.Add(objAttribute); break; } } _objCharacter.BOD.AssignLimits(CommonFunctions.ExpressionToString(charNode["bodmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["bodmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["bodaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.AGI.AssignLimits(CommonFunctions.ExpressionToString(charNode["agimin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["agimax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["agiaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.REA.AssignLimits(CommonFunctions.ExpressionToString(charNode["reamin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["reamax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["reaaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.STR.AssignLimits(CommonFunctions.ExpressionToString(charNode["strmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["strmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["straug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.CHA.AssignLimits(CommonFunctions.ExpressionToString(charNode["chamin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["chamax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["chaaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.INT.AssignLimits(CommonFunctions.ExpressionToString(charNode["intmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["intmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["intaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.LOG.AssignLimits(CommonFunctions.ExpressionToString(charNode["logmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["logmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["logaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.WIL.AssignLimits(CommonFunctions.ExpressionToString(charNode["wilmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["wilmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["wilaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.MAG.AssignLimits(CommonFunctions.ExpressionToString(charNode["magmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["magmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["magaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.RES.AssignLimits(CommonFunctions.ExpressionToString(charNode["resmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["resmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["resaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.EDG.AssignLimits(CommonFunctions.ExpressionToString(charNode["edgmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["edgmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["edgaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.DEP.AssignLimits(CommonFunctions.ExpressionToString(charNode["depmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["depmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["depaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.MAGAdept.AssignLimits(CommonFunctions.ExpressionToString(charNode["magmin"]?.InnerText, intValue, intMinModifier), CommonFunctions.ExpressionToString(charNode["magmax"]?.InnerText, intValue, intMaxModifier), CommonFunctions.ExpressionToString(charNode["magaug"]?.InnerText, intValue, intMaxModifier)); _objCharacter.ESS.AssignLimits(CommonFunctions.ExpressionToString(charNode["essmin"]?.InnerText, intValue, 0), CommonFunctions.ExpressionToString(charNode["essmax"]?.InnerText, intValue, 0), CommonFunctions.ExpressionToString(charNode["essaug"]?.InnerText, intValue, 0)); Attributes = new ObservableCollection <CharacterAttrib> { _objCharacter.BOD, _objCharacter.AGI, _objCharacter.REA, _objCharacter.STR, _objCharacter.CHA, _objCharacter.INT, _objCharacter.LOG, _objCharacter.WIL, _objCharacter.EDG }; if (_objCharacter.MAGEnabled) { Attributes.Add(_objCharacter.MAG); if (_objCharacter.Options.MysAdeptSecondMAGAttribute && _objCharacter.IsMysticAdept) { Attributes.Add(_objCharacter.MAGAdept); } } if (_objCharacter.RESEnabled) { Attributes.Add(_objCharacter.RES); } if (_objCharacter.DEPEnabled) { Attributes.Add(_objCharacter.DEP); } ResetBindings(); _objCharacter.RefreshAttributeBindings(); Timekeeper.Finish("create_char_attrib"); }
/// <summary> /// Clear Attribute /// </summary> public void ClearAttribute() { AttributeRootMap.Clear(); AttributeList.Clear(); AttributeListMap.Clear(); }
public string SetConditions() { string ErrorMsg = null; if (JobEnabled.Checked) { JobList.Clear(); for (int i = 0; i <= (JobListBox.Items.Count - 1); i++) { if (JobListBox.GetItemChecked(i)) { JobList.Add(JobListBox.Items[i].ToString()); } } if (JobList.Count != 0) { if (OneJobOnly.Checked) { job = Convert.ToString((string)JobList[random.Next(0, JobList.Count)]); } if (JobList.Count < 4 && JobExistFalse.Checked) { Error = true; ErrorMsg += ("職業を被らせない設定は選択している職業数が4つ以上である必要があります。\n"); } } else { Error = true; ErrorMsg += ("職業が選択されていません。\n"); } } if (TypeEnabled.Checked) { TypeList.Clear(); for (int i = 0; i <= (TypeListBox.Items.Count - 1); i++) { if (TypeListBox.GetItemChecked(i)) { TypeList.Add(TypeListBox.Items[i].ToString()); } } if (TypeList.Count != 0) { if (OneTypeOnly.Checked) { type = Convert.ToString((string)TypeList[random.Next(0, TypeList.Count)]); } if (TypeList.Count < 4 && TypeExistFalse.Checked) { Error = true; ErrorMsg += ("タイプを被らせない設定は選択しているタイプ数が4つ以上である必要があります。\n"); } } else { Error = true; ErrorMsg += ("タイプが選択されていません。\n"); } } if (RarityEnabled.Checked) { RareList.Clear(); if (UseRarity.Checked) { for (int i = 0; i <= (RarityListBox.Items.Count - 1); i++) { if (RarityListBox.GetItemChecked(i)) { RareList.Add(RarityListBox.Items[i].ToString()); } } TRResult.Text = ""; if (RareList.Count == 0) { Error = true; ErrorMsg += ("レアリティが選択されていません。\n"); } } if (UseTotalRarity.Checked) { TRResult.Text = "レアリティ合計値:" + random.Next((int)TRMinimum.Value, (int)TRMax.Value); } } if (RareTypeEnabled.Checked) { RareTypeList.Clear(); for (int i = 0; i <= (RareTypeListBox.Items.Count - 1); i++) { if (RareTypeListBox.GetItemChecked(i)) { RareTypeList.Add(RareTypeListBox.Items[i].ToString()); } } if (RareTypeList.Count != 0) { if (OneRareTypeOnly.Checked) { raretype = Convert.ToString((string)RareTypeList[random.Next(0, RareTypeList.Count)]); } } else { Error = true; ErrorMsg += ("種類が選択されていません。\n"); } } if (AttributeEnabled.Checked) { AttributeList.Clear(); for (int i = 0; i <= (AttributeListBox.Items.Count - 1); i++) { if (AttributeListBox.GetItemChecked(i)) { AttributeList.Add(AttributeListBox.Items[i].ToString()); } } if (AttributeList.Count != 0) { attribute = Convert.ToString((string)AttributeList[random.Next(0, AttributeList.Count)]); } else { Error = true; ErrorMsg += ("属性が選択されていません。\n"); } } if (!JobEnabled.Checked && !TypeEnabled.Checked && !RarityEnabled.Checked && !RareTypeEnabled.Checked && !AttributeEnabled.Checked) { Error = true; ErrorMsg += ("有効になっている条件がありません。"); } return(ErrorMsg); }
public void Clear_ClearsAll() { _Net = new BasicAdjList(Guid.NewGuid()); // increase capacity _Net.CreateNode(); _Net.CreateNode(); _Mgr = new DataAttributeMgr(AttributeListMgrFixture.NODE_ATTRIB_LIST, _Net); AttributeList<string> list = new AttributeList<string>(_Mgr); list.Name = "Blah"; Assert.AreEqual(_Net.NodeCount, list.Count, "list.Count should match expected"); Assert.IsNotNull(list.Manager, "list.Manager should not be null"); Assert.IsNotNull(list.Name, "list.Name should not be null"); list.Clear(); Assert.AreEqual(0, list.Count, "list.Count should match 0"); Assert.IsNull(list.Manager, "list.Manager should not null"); Assert.IsNull(list.Name, "list.Name should not null"); }
public void Load(XmlDocument xmlDoc) { Timekeeper.Start("load_char_attrib"); AttributeList.Clear(); SpecialAttributeList.Clear(); XmlDocument objXmlDocument = XmlManager.Load(_character.IsCritter ? "critters.xml" : "metatypes.xml"); XPathNavigator nav = objXmlDocument.CreateNavigator(); XmlNode objCharNode = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _character.Metatype + "\"]/metavariants/metavariant[name = \"" + _character.Metavariant + "\"]") ?? objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _character.Metatype + "\"]"); XmlNode objCharNodeAnimalForm = null; // We only want to remake attributes for shifters in career mode, because they only get their second set of attributes when exporting from create mode into career mode if (_character.MetatypeCategory == "Shapeshifter" && _character.Created) { objCharNodeAnimalForm = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _character.Metatype + "\"]"); } foreach (string s in AttributeStrings) { XmlNodeList attNodeList = xmlDoc.SelectNodes("/character/attributes/attribute[name = \"" + s + "\"]"); // Couldn't find the appopriate attribute in the loaded file, so regenerate it from scratch. if (attNodeList.Count == 0) { CharacterAttrib att = new CharacterAttrib(_character, s); att = RemakeAttribute(att, objCharNode, nav); switch (att.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } if (objCharNodeAnimalForm != null) { att = new CharacterAttrib(_character, s, CharacterAttrib.AttributeCategory.Shapeshifter); att = RemakeAttribute(att, objCharNodeAnimalForm, nav); switch (att.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } } } else { foreach (XmlNode attNode in attNodeList) { CharacterAttrib att = new CharacterAttrib(_character, s); att.Load(attNode); switch (att.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } } } } ResetBindings(); Timekeeper.Finish("load_char_attrib"); }
public void Load(XmlNode xmlSavedCharacterNode) { Timekeeper.Start("load_char_attrib"); foreach (CharacterAttrib objAttribute in AttributeList.Concat(SpecialAttributeList)) { objAttribute.UnbindAttribute(); } AttributeList.Clear(); SpecialAttributeList.Clear(); XmlDocument objXmlDocument = XmlManager.Load(_objCharacter.IsCritter ? "critters.xml" : "metatypes.xml"); XmlNode xmlMetatypeNode = objXmlDocument.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + _objCharacter.Metatype + "\"]"); XmlNode xmlCharNode = xmlMetatypeNode?.SelectSingleNode("metavariants/metavariant[name = \"" + _objCharacter.Metavariant + "\"]") ?? xmlMetatypeNode; // We only want to remake attributes for shifters in career mode, because they only get their second set of attributes when exporting from create mode into career mode XmlNode xmlCharNodeAnimalForm = _objCharacter.MetatypeCategory == "Shapeshifter" && _objCharacter.Created ? xmlMetatypeNode : null; foreach (string strAttribute in AttributeStrings) { XmlNodeList lstAttributeNodes = xmlSavedCharacterNode.SelectNodes("attributes/attribute[name = \"" + strAttribute + "\"]"); // Couldn't find the appopriate attribute in the loaded file, so regenerate it from scratch. if (lstAttributeNodes == null || lstAttributeNodes.Count == 0) { CharacterAttrib objAttribute = new CharacterAttrib(_objCharacter, strAttribute); objAttribute = RemakeAttribute(objAttribute, xmlCharNode); switch (CharacterAttrib.ConvertToAttributeCategory(objAttribute.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(objAttribute); break; } if (xmlCharNodeAnimalForm != null) { objAttribute = new CharacterAttrib(_objCharacter, strAttribute, CharacterAttrib.AttributeCategory.Shapeshifter); objAttribute = RemakeAttribute(objAttribute, xmlCharNodeAnimalForm); switch (CharacterAttrib.ConvertToAttributeCategory(objAttribute.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(objAttribute); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(objAttribute); break; } } } else { foreach (XmlNode xmlAttributeNode in lstAttributeNodes) { CharacterAttrib att = new CharacterAttrib(_objCharacter, strAttribute); att.Load(xmlAttributeNode); switch (CharacterAttrib.ConvertToAttributeCategory(att.Abbrev)) { case CharacterAttrib.AttributeCategory.Special: SpecialAttributeList.Add(att); break; case CharacterAttrib.AttributeCategory.Standard: AttributeList.Add(att); break; } } } } ResetBindings(); Timekeeper.Finish("load_char_attrib"); }
public void Clear() { fMessages.Clear(); fEnemies.Clear(); }