public void Setup() { SetupServiceMocks(); inputEntityAttributes = new Dictionary <string, HashSet <string> >(); systemUnderTest = new AttributeController(); }
// Use this for initialization void Start() { //In order to figure out which way the character is facing I need to access the HeroMovement script hm = gameObject.GetComponent <HeroMovement>(); myAttribute = gameObject.GetComponent <AttributeController>(); animator = gameObject.GetComponent <Animator>(); }
private void PopulateAttributes(string entityLogicalName, ListViewItem listViewSelectedItem, ServiceParameters serviceParameters) { if (!workingstate) { lvAttributes.Items.Clear(); chkAllAttributes.Checked = true; InitFilter(listViewSelectedItem); if (listViewSelectedItem != null) { using (var bwFill = new BackgroundWorker()) { bwFill.DoWork += (sender, e) => { var unmarkedattributes = Settings[organisationId.ToString()][this.entityLogicalName].UnmarkedAttributes; var controller = new AttributeController(); var attributes = controller.GetAttributeList(entityLogicalName, cbShowSystemAttributes.Checked, serviceParameters); e.Result = controller.ProcessAllAttributeMetadata(unmarkedattributes, attributes, entityLogicalName, entityAttributes); }; bwFill.RunWorkerCompleted += (sender, e) => { var controller = new ListController(); controller.OnPopulateCompletedAction(e, NotificationService, this, lvAttributes); ManageWorkingState(false); }; bwFill.RunWorkerAsync(); } } } }
public void PostContent() { // Arrange //var mock = new Mock<IAttribute_Repository>(); //mock.SetupGet(m => m.Attributes) //.Returns(new List<IOMappingWebApi.Model.Attribute> //{ // new IOMappingWebApi.Model.Attribute(){ ID = 1, Name = "RAW" }, // new IOMappingWebApi.Model.Attribute(){ ID = 2, Name = "RAW2" }, // new IOMappingWebApi.Model.Attribute(){ ID = 3, Name = "RAW3" }, //}); // Act //var Attribute_Ctrl = new AttributeController(mock.Object); AttributeController Attribute_Ctrl = new AttributeController(new Attribute_Repository(new GalaxyObjectContext())); //Attribute_Ctrl.PushToDatabase(new List<IOMappingWebApi.Model.Attribute> //{ // new IOMappingWebApi.Model.Attribute() { Name = "RAW" }, // new IOMappingWebApi.Model.Attribute() { Name = "Meters" }, // new IOMappingWebApi.Model.Attribute() { Name = "Meters2" }, // new IOMappingWebApi.Model.Attribute() { Name = "RAW3" }, // new IOMappingWebApi.Model.Attribute() { Name = "Meters3" }, //}); // Assert //Assert.Equal(mock.Object.Attributes, null); //foreach (IOMappingWebApi.Model.Attribute Att in mock.Object.Attributes) //{ //} }
// Use this for initialization void Start() { myMovement = gameObject.GetComponent <HeroMovement>(); myAttribute = gameObject.GetComponent <AttributeController>(); hasWall = false; BigAttack = false; LittleAttack = false; animator = gameObject.GetComponent <Animator>(); }
//通过字典去存储属性 private void Awake() { //如果当前未选择人物,则默认选择第一个人物 if (currentPerson == null) { currentPerson = personList[0]; } AfterSelectPerson(); Instance = this; }
// Use this for initialization void Awake() { //anim = GetComponent<Animator>(); rb2d = GetComponent <Rigidbody2D>(); myAttributes = GetComponent <AttributeController>(); currentMoveForce = moveForce; currentMaxSpeed = maxSpeed; animator = gameObject.GetComponent <Animator>(); if (gameObject.name == "Kitty(Clone)" || gameObject.name == "Kitty") { isKitty = true; } }
private void ListViewAttributesItemCheck(object sender, ItemCheckEventArgs e) { var indexNumber = e.Index; var logicalName = lvAttributes.Items[indexNumber].SubItems[1].Text; var controller = new AttributeController(); if (entityAttributes.ContainsKey(entityLogicalName)) { controller.StoreAttriubteIfKeyExists(logicalName, e, entityAttributes, entityLogicalName); } else { controller.StoreAttributeIfRequiresKey(logicalName, e, entityAttributes, entityLogicalName); } }
public void Setup() { var options = new DbContextOptionsBuilder <ItemContext>().UseInMemoryDatabase(databaseName: "InMemoryDatabase") .Options; _itemContext = new ItemContext(options); MapperConfiguration config = new MapperConfiguration(cfg => { cfg.AddProfile(new AutoMappingProfile()); }); IMapper _mapper = new Mapper(config); _attributeRepository = new AttributeRepository(_itemContext, _mapper); _attributeController = new AttributeController(_attributeRepository); }
void Start() { myAttribute = gameObject.GetComponent <AttributeController>(); if (healthSlider != null) { health = myAttribute.getHealth(); healthSlider.maxValue = health; healthSlider.value = health; } if (powerSlider != null) { powerSlider.maxValue = myAttribute.bigCooldown; powerSlider.value = myAttribute.bigCooldown; oldFire = 0; } }
public MyPhotos.Attribute UpdateAttribute(MyPhotos.Attribute attribute) { return(AttributeController.updateAttribute(attribute)); }
public List <MyPhotos.Attribute> GetAttributes() { return(AttributeController.getAttributes()); }
public MyPhotos.Attribute GetAttributeById(int id) { return(AttributeController.getAttribute(id)); }
public int DeleteAttribute(int id) { return(AttributeController.deleteAttribute(id)); }
//DATAFILE END //ATTRIBUTE START public bool AddAttribute(MyPhotos.Attribute attribute) { return(AttributeController.addAttribute(attribute)); }