public void Build(AllServices services) { Male0Builder charBuilder = new Male0Builder(services); Attacks attacks = new Attacks(services, audioMap.BuildDictionary()); Movement movement = new Movement(services); charBuilder.Version("0.1"); attacks.Init(charBuilder, fgChar); movement.Init(charBuilder, fgChar); charBuilder.SetUpCharacter(fgChar); Destroy(gameObject); }