void _OnAttackWeaponPicked(AttackWeaponPicked e) { LogLine(e.player.player, "WEAPON PICKED: " + e.type); currGameData.playerWeaponUsage[e.player.player][e.type] += 1; }
void _OnAttackWeaponPicked(AttackWeaponPicked e) { GameController.instance.PlayerPickedWeapon(e.type); }