Пример #1
0
    void _OnAttackWeaponPicked(AttackWeaponPicked e)
    {
        LogLine(e.player.player, "WEAPON PICKED: " + e.type);

        currGameData.playerWeaponUsage[e.player.player][e.type] += 1;
    }
Пример #2
0
 void _OnAttackWeaponPicked(AttackWeaponPicked e)
 {
     GameController.instance.PlayerPickedWeapon(e.type);
 }