/// <summary> /// Stops fighting. /// </summary> public void StopAttack() { RecoveryCounter = 0; if (AttackTarget != null) { // Attacker aus Angreiferliste entfernen AttackTarget.RemoveAttackerItem(this); AttackTarget = null; } }
/// <summary> /// Stops fighting. /// </summary> public void StopAttack() { RecoveryCounter = 0; if (AttackTarget != null) { // Attacker aus Angreiferliste entfernen AttackTarget.RemoveAttackerItem(this); AttackTarget = null; } }