IEnumerator AttackCoroutine(string type) { anim.SetTrigger(type); attackStats.SetDamage(type, baseDamage); yield return(new WaitForSeconds(0.9f)); attacking = false; }
private void Attack(string type) { animator.SetTrigger(type); attackStats.SetDamage(type, baseDamage); attackEvent?.Invoke(type); }