Пример #1
0
    private void flip()
    {
        Rigidbody2D rigid = GetComponent <Rigidbody2D>();

        rigid.bodyType       = RigidbodyType2D.Kinematic;
        spriteRenderer.flipX = !spriteRenderer.flipX;
        foreach (BodyPosition body in playerBodyPositions)
        {
            body.flip();
        }
        rigid.bodyType = RigidbodyType2D.Dynamic;
        attackPosition.flip();
    }