Пример #1
0
    void Attack() // 공격(애니메이션 재생, 서버에 정보 전송)
    {
        enemyAtk.AtkPoss(true);
        idleAni = false;
        string atkName = "";

        if (atkAni == 0)
        {
            atkName = "Attack01";
        }
        else if (atkAni == 1)
        {
            atkName = "Attack02";
        }
        else if (atkAni == 2)
        {
            atkName = "Critical01";
        }
        else if (atkAni == 3)
        {
            atkName = "Critical02";
        }
        playerAniCon.PlayAtkDmg(atkName);
        StartCoroutine(EndAni(playerAniCon.GetAniLength(atkName)));
        sAtk atk = new sAtk(atkAni);

        SocketServer.SingleTonServ().SendMsg(atk);

        if (weaponNum == (int)eWEAPON.em_BOW)
        {
            effSound.PlayEff((int)eEFFSOUND.em_ARROW);
        }
        else
        {
            if (atkAni % 2 == 0)
            {
                effSound.PlayEff((int)eEFFSOUND.em_SWING1);
            }
            if (atkAni % 2 == 1)
            {
                effSound.PlayEff((int)eEFFSOUND.em_SWING2);
            }
        }

        atkAni++;
        if (atkAni >= 4)
        {
            atkAni = 0;
        }
    }
Пример #2
0
    private void FixedUpdate()
    {
        if (Input.GetMouseButton(2)) //회전
        {
            transform.Rotate(0, Input.GetAxisRaw("Mouse X") * sensibilityX, 0);
        }

        if (Input.GetMouseButtonDown(0) && idleAni == true) //공격
        {
            idleAni = false;
            string atkName = "";
            if (atkAni == 0)
            {
                atkName = playerAniCon.GetAniName("Attack01");
            }
            else if (atkAni == 1)
            {
                atkName = playerAniCon.GetAniName("Attack02");
            }
            else if (atkAni == 2)
            {
                atkName = playerAniCon.GetAniName("Critical01");
            }
            else if (atkAni == 3)
            {
                atkName = playerAniCon.GetAniName("Critical02");
            }
            animation.Play(atkName);
            StartCoroutine(EndAni(animation[atkName].length - 0.1f));
            sAtk atk = new sAtk((int)eMSG.em_ATK, atkAni);
            atkAni++;
            if (atkAni >= 4)
            {
                atkAni = 0;
            }
        }
        else if ((Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.A)))
        { //움직임, 움직이는 애니
            if (Input.GetKey(KeyCode.W))
            {
                transform.Translate(Vector3.forward * 0.1f);
            }
            else if (Input.GetKey(KeyCode.S))
            {
                transform.Translate(Vector3.back * 0.1f);
            }
            if (Input.GetKey(KeyCode.D))
            {
                transform.Translate(Vector3.right * 0.1f);
            }
            else if (Input.GetKey(KeyCode.A))
            {
                transform.Translate(Vector3.left * 0.1f);
            }
            animation.CrossFade(playerAniCon.GetAniName("Move"));
        }
        else //가만히 있는 애니
        {
            animation.CrossFade(playerAniCon.GetAniName("Idle"));
        }
        if (Input.GetKey(KeyCode.Space) && transform.position.y <= 0.6f) //점프
        {
            playerRigidBody.AddForce(new Vector3(0, 150, 0));
        }
        if (aniEnd == true)
        {
            aniEnd = false;
            if (weaponNum >= 3)
            {
                shotMgr.Shooting();
            }
            else
            {
                enemyAtk.AtkPoss();
            }
        }
    }