public override IEnumerable <Vector2i> GetAttackableLocations(Map map, Actor actor, WeaponProperties weapon) { return(AttackHelper.GetTargetablePoints(map, actor, weapon.MinRange, weapon.MaxRange, true, false)); }
public override IEnumerable <Vector2i> GetAttackableLocations(Map map, Actor actor, WeaponProperties weapon) { return(AttackHelper.GetTargetablePoints(map, actor, weapon.MinRange, weapon.MaxRange, true, false)); }