public void InitAttackWithId(int id) { SkillData data = skillsDict[id]; if (data.ActualCd == 0) { data.ActualCd = data.Cooldown; AttackEffect attackEffectPrefab = STF.GameManager.AttacksDB.GetAttackEffectWithId(data.SkillEffectId); AttackEffect attack = Instantiate(attackEffectPrefab, transform.position, Quaternion.identity); attack.InitData(data.Damage); } }