private void PickAttack(AttackChances whirlwind, AttackChances bombThrow, AttackChances hammerSwipe, AttackChances sitDown, AttackChances trackingBombAttack) { playerScript.playerCollision.alreadyHit = false; AttackChances[] chances = new AttackChances[] { whirlwind, bombThrow, hammerSwipe, sitDown, trackingBombAttack }; float runningChance = 0; float chance = Random.value; foreach (AttackChances probability in chances) { if (chance <= probability.chance + runningChance) { StartCoroutine(probability.attackName); break; } else { runningChance += probability.chance; } } }
private void PickAttack(AttackChances attackOne) { AttackChances[] chances = new AttackChances[] { attackOne }; float runningChance = 0; float chance = Random.value; foreach (AttackChances probability in chances) { Debug.Log(probability.attackName); if (chance <= probability.chance + runningChance) { StartCoroutine(probability.attackName); break; } else { runningChance += probability.chance; } } }