void ReleaseDesignerOutlets() { if (DietBtn != null) { DietBtn.Dispose(); DietBtn = null; } if (AttackBtn != null) { AttackBtn.Dispose(); AttackBtn = null; } if (CruiseBtn != null) { CruiseBtn.Dispose(); CruiseBtn = null; } if (ConsBtn != null) { ConsBtn.Dispose(); ConsBtn = null; } if (StabBtn != null) { StabBtn.Dispose(); StabBtn = null; } }
private void InitControlElements() { Generation.Visible = false; MsgLabel.Visible = true; Message.Show(); AttackBtn.Show(); }
void Start() { BossRef = Instantiate(BossModel, Camera.main.transform.position + Camera.main.transform.forward * 15, Quaternion.identity); BossRef.transform.LookAt(Camera.main.transform); AttackBtn.SetActive(false); StartCoroutine(HideInfo()); }
IEnumerator HideInfo() { yield return(new WaitForSeconds(6)); BossRef.transform.GetChild(0).gameObject.SetActive(false); AttackBtn.SetActive(true); }
public Combat() { InitializeComponent(); this.FormBorderStyle = FormBorderStyle.None; this.WindowState = FormWindowState.Maximized; tableLayoutPanel2.Parent = BackgroundPB; button1.Enabled = false; button1.Visible = false; timer1.Enabled = true; timer1.Tick += timer1_Tick; timer1.Interval = 50; timer2.Enabled = true; timer2.Tick += timer2_Tick; timer2.Interval = 50; timer1.Stop(); timer2.Stop(); PlayerHPCurrentLabel.Scale(2); PlayerHPSlashLabel.Scale(2); PlayerHPMaxLabel.Scale(2); PlayerHPText.Scale(2); PlayerMPCurrentLabel.Scale(2); PlayerMPSlashLabel.Scale(2); PlayerMPMaxLabel.Scale(2); PlayerMPText.Scale(2); EnemyHPCurrentLabel.Scale(2); EnemyHPSlashLabel.Scale(2); EnemyHPMaxLabel.Scale(2); EnemyHPText.Scale(2); EnemyMPCurrentLabel.Scale(2); EnemyMPSlashLabel.Scale(2); EnemyMPMaxLabel.Scale(2); EnemyMPText.Scale(2); AttackBtn.Scale(2); SpecialSkillBtn.Scale(2); BlockBtn.Scale(2); ItemsBtn.Scale(2); button1.Scale(2); Delay.Enabled = true; Delay.Stop(); if (Sound.SongPlayer.settings.volume > 0) { timer1.Start(); } CombatSoundPlayer.settings.volume = 0; CombatPlay(Sound.Song_battle); timer2.Start(); }
public static bool nowAttack = false; // true(attack중)는 캐릭터 플립 제한 // Start is called before the first frame update void Start() { handRenderer = GetComponent <SpriteRenderer>(); // player = GameObject.Find("Player"); player = GameObject.FindGameObjectWithTag("Player"); playerRenderer = player.GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); attackBound = GetComponent <BoxCollider2D>(); attackBtn = GameObject.Find("UIBtn").transform.Find("AttackBtn").gameObject.GetComponent <AttackBtn>(); _moveVector = Vector3.zero; }