Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     mAnim    = GetComponent <Animator>();
     mRB2D    = GetComponent <Rigidbody2D>();
     mbGround = true;
     attackArea.SetTargetTag(TargetName);
     attackArea.SetDamage(AttackPower);
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        mCurrentHP = MaxHP;
        HPbar.ShowGauge(mCurrentHP, MaxHP);

        mAnim    = GetComponent <Animator>();
        mRB2D    = GetComponent <Rigidbody2D>();
        mbGround = true;
        attackArea.SetTargetTag(TargetName);
        attackArea.SetDamage(AttackPower);
    }
Пример #3
0
    //[SerializeField]
    //private int AttackHash;
    // Start is called before the first frame update
    void Start()
    {
        //SpriteRenderer rand = GetComponent<SpriteRenderer>();
        //rand.sortingOrder = 10;


        //AttackHash = Animator.StringToHash("IsAttack");
        mAnim = GetComponent <Animator>();
        mAttackArea.SetDamage(mAtk);
        //mAnim.SetBool(AnimHash.Attack, true);
        //mAnim.SetBool("IsAttack", true);
        //mAnim.SetBool(AttackHash, true);
        //mRB2D = GetComponent<Rigidbody2D>(); 리짓바디있으면 밀림.
    }