Пример #1
0
        public void toggle(int caller)
        {
            int        hashcode   = caller.GetHashCode();
            AttachNode node       = aNList.Find(a => a.GetHashCode() == caller.GetHashCode());
            AttachNode nodeVisual = aNVisualList.Find(a => a.GetHashCode() == caller.GetHashCode());

            Debug.Log("Toggling Node: " + node.id);


            if (part.attachNodes.Contains(node))
            {
                Debug.Log("Node Exists, Removing");
                part.attachNodes.Remove(node);
                Events[node.GetHashCode().ToString()].guiName = node.id + " || Inactive";
                enableVisualNodes(nodeVisual, false);
            }
            else
            {
                Debug.Log("Node Absent, Adding");
                part.attachNodes.Add(node);
                Events[node.GetHashCode().ToString()].guiName = node.id + " || Active";
                enableVisualNodes(nodeVisual, true);
            }
            Debug.Log("Toggle Complete");
        }
Пример #2
0
        private void populateToggle(AttachNode node)
        {
            Debug.Log("-Creating Event for: " + node.id);

            BaseEvent item = new BaseEvent(new BaseEventList(part, this), node.GetHashCode().ToString(), () => toggle(node.GetHashCode()));

            item.active          = true;
            item.guiActiveEditor = true;
            item.guiName         = node.id + " || Active";

            Events.Add(item);
        }
Пример #3
0
        private void createVisibleNode(AttachNode node)
        {
            if (!Events[node.GetHashCode().ToString()].guiName.Contains("Inactive"))
            {
                if (node.icon == null)
                {
                    node.icon = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    node.icon.renderer.material = crashTestNodeMaterial;
                }

                node.icon.SetActive(true);
                node.icon.transform.localScale    = ((Vector3.one * node.radius) * (node.size != 0 ? (float)node.size : (float)node.size + 0.5f));
                node.icon.renderer.material.color = XKCDColors.RadioactiveGreen;
                node.icon.transform.position      = (this.part.transform.TransformPoint(node.position));
                node.icon.renderer.enabled        = true;
            }
        }
        private void createVisibleNode(AttachNode node)
        {
            if (!Events[node.GetHashCode().ToString()].guiName.Contains("Inactive"))
            {

                if (node.icon == null)
                {
                    node.icon = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                    node.icon.renderer.material = crashTestNodeMaterial;
                }

                node.icon.SetActive(true);
                node.icon.transform.localScale = ((Vector3.one * node.radius) * (node.size != 0 ? (float)node.size : (float)node.size + 0.5f));
                node.icon.renderer.material.color = XKCDColors.RadioactiveGreen;
                node.icon.transform.position = (this.part.transform.TransformPoint(node.position));
                node.icon.renderer.enabled = true;
            }
        }
        private void populateToggle(AttachNode node)
        {
            Debug.Log("-Creating Event for: " + node.id);

            BaseEvent item = new BaseEvent(new BaseEventList(part, this), node.GetHashCode().ToString(), () => toggle(node.GetHashCode()));

            item.active = true;
            item.guiActiveEditor = true;
            item.guiName = node.id + " || Active";

            Events.Add(item);
        }