Пример #1
0
        public void StartReceive()
        {
            if (IsConnected() == false)
            {
                Disconnect();
                flagReceiving.ForceFalse();
                return;
            }

            try
            {
                bool pending = true;
                pending = m_Socket.ReceiveAsync(m_RecvSAEA);

                flagReceiving.ForceTrue();

                // pending값이 false라면 동기적으로 처리가 완료되서 여기서 바로 처리해줘야함
                if (pending == false)
                {
                    ProcessReceive(m_RecvSAEA);
                }
            }
            catch (Exception e)
            {
                OnError("StartReceive", e);
                flagReceiving.ForceFalse();
                Disconnect(CloseReason.SocketError);
                return;
            }
        }
Пример #2
0
        public void StartSend()
        {
            if (IsConnected() == false)
            {
                return;
            }

            if (m_SendQueue.Count <= 0)
            {
                return;
            }

            if (flagSending.SetTrue() == false)
            {
                return;
            }

            try
            {
                bool pending = true;

                m_SendingList.Clear();

                ArraySegment <byte> arraySeg;
                while (m_SendQueue.TryDequeue(out arraySeg))
                {
                    m_SendingList.Add(arraySeg);
                }
                m_SendSAEA.BufferList = m_SendingList;

                pending = m_Socket.SendAsync(m_SendSAEA);

                // pending값이 false라면 동기적으로 처리가 완료되서 여기서 바로 처리해줘야함
                if (pending == false)
                {
                    ProcessSend(m_SendSAEA);
                }
            }
            catch (Exception e)
            {
                OnError("StartReceive", e);
                flagSending.ForceFalse();
                Disconnect(CloseReason.SocketError);
                return;
            }
        }