private void makeTurn(RaycastHit hit) { atomManager.handleMove(hit.collider.gameObject.getParentGameObject()); Debug.Log($"Turn {turnNumber} complete."); setupNextTurn(); }
private void makeTurn(RaycastHit hit) { atomManager.handleMove(hit.collider.gameObject.getParentGameObject()); Debug.Log($"Turn {turnNumber} complete."); setupNextTurn(); }