Пример #1
0
        public void UpdateAtmosphereStatus()
        {
            if (m_character != null && (m_localPlayer == false || (MySession.Static != null && m_character == MySession.Static.LocalCharacter)))
            {
                AtmosphereStatus original = m_atmosphereStatus;
                Vector3D         pos      = m_character.PositionComp.GetPosition();
                Vector3          gravity  = MyGravityProviderSystem.CalculateNaturalGravityInPoint(pos);
                if (gravity.LengthSquared() > 0f)
                {
                    MyPlanet planet = MyGamePruningStructure.GetClosestPlanet(pos);
                    if (planet != null && planet.HasAtmosphere && planet.GetAirDensity(pos) > 0.5f)
                    {
                        m_atmosphereStatus = AtmosphereStatus.Atmosphere;//in atmosphere
                    }
                    else
                    {
                        m_atmosphereStatus = AtmosphereStatus.Space;
                    }
                }
                else
                {
                    m_atmosphereStatus = AtmosphereStatus.Space;
                }

                if (m_atmosphereStatus == AtmosphereStatus.Space)
                {
                    float oxygen = 0f;
                    if (m_character.OxygenComponent != null)
                    {
                        if (m_localPlayer)
                        {
                            if (MySession.Static.ControlledEntity is MyCharacter)
                            {
                                //in suit
                                oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                            }
                            else
                            {
                                //in cockpit
                                oxygen = m_character.OxygenComponent.OxygenLevelAtCharacterLocation;
                            }
                        }
                        else
                        {
                            oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                        }
                    }
                    if (oxygen > 0.1f)
                    {
                        m_atmosphereStatus = AtmosphereStatus.ShipOrStation;//in pressurized environment
                    }
                }

                if (MyFakes.ENABLE_REALISTIC_LIMITER && MyFakes.ENABLE_NEW_SOUNDS && original != m_atmosphereStatus && MySession.Static != null && MySession.Static.Settings.RealisticSound)
                {
                    MyAudio.Static.EnableMasterLimiter(!(InAtmosphere || InShipOrStation));
                }
            }
        }
Пример #2
0
        public void UpdateAtmosphereStatus()
        {
            if (m_character != null && (m_localPlayer == false || (MySession.Static != null && m_character == MySession.Static.LocalCharacter)))
            {
                Vector3D pos     = m_character.PositionComp.GetPosition();
                Vector3  gravity = MyGravityProviderSystem.CalculateNaturalGravityInPoint(pos);
                if (gravity.LengthSquared() > 0f)
                {
                    MyPlanet planet = MyGravityProviderSystem.GetNearestPlanet(pos);
                    float    d      = (float)Vector3D.DistanceSquared(planet.PositionComp.GetPosition(), pos);
                    if (planet != null && planet.HasAtmosphere && Vector3D.DistanceSquared(planet.PositionComp.GetPosition(), pos) < planet.AtmosphereRadius * planet.AtmosphereRadius)
                    {
                        m_atmosphereStatus = AtmosphereStatus.Atmosphere;//in atmosphere
                    }
                    else
                    {
                        m_atmosphereStatus = AtmosphereStatus.Space;
                    }
                }
                else
                {
                    m_atmosphereStatus = AtmosphereStatus.Space;
                }

                if (m_atmosphereStatus == AtmosphereStatus.Space)
                {
                    float oxygen = 0f;
                    if (m_character.OxygenComponent != null)
                    {
                        if (m_localPlayer)
                        {
                            if (MySession.Static.ControlledEntity is MyCharacter)
                            {
                                //in suit
                                oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                            }
                            else
                            {
                                //in cockpit
                                oxygen = m_character.OxygenComponent.OxygenLevelAtCharacterLocation;
                            }
                        }
                        else
                        {
                            oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                        }
                    }
                    if (oxygen > 0.1f)
                    {
                        m_atmosphereStatus = AtmosphereStatus.ShipOrStation;//in pressurized environment
                    }
                }
            }
        }
        public void UpdateAtmosphereStatus()
        {
            if (m_character != null && (m_localPlayer == false || (MySession.Static != null && m_character == MySession.Static.LocalCharacter)))
            {
                AtmosphereStatus original = m_atmosphereStatus;
                Vector3D pos = m_character.PositionComp.GetPosition();
                Vector3 gravity = MyGravityProviderSystem.CalculateNaturalGravityInPoint(pos);
                if (gravity.LengthSquared() > 0f)
                {
                    MyPlanet planet = MyGamePruningStructure.GetClosestPlanet(pos);
                    if (planet != null && planet.HasAtmosphere && planet.GetAirDensity(pos) > 0.5f)
                        m_atmosphereStatus = AtmosphereStatus.Atmosphere;//in atmosphere
                    else
                        m_atmosphereStatus = AtmosphereStatus.Space;
                }
                else
                {
                    m_atmosphereStatus = AtmosphereStatus.Space;
                }

                if (m_atmosphereStatus == AtmosphereStatus.Space)
                {
                    float oxygen = 0f;
                    if (m_character.OxygenComponent != null)
                    {
                        if (m_localPlayer)
                        {
                            if (MySession.Static.ControlledEntity is MyCharacter)
                            {
                                //in suit
                                oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                            }
                            else
                            {
                                //in cockpit
                                oxygen = m_character.OxygenComponent.OxygenLevelAtCharacterLocation;
                            }
                        }
                        else
                        {
                            oxygen = m_character.OxygenComponent.EnvironmentOxygenLevel;
                        }
                    }
                    if (oxygen > 0.1f)
                    {
                        m_atmosphereStatus = AtmosphereStatus.ShipOrStation;//in pressurized environment
                    }
                }

                if (MyFakes.ENABLE_REALISTIC_LIMITER && MyFakes.ENABLE_NEW_SOUNDS && original != m_atmosphereStatus && MySession.Static != null && MySession.Static.Settings.RealisticSound)
                    MyAudio.Static.EnableMasterLimiter(!(InAtmosphere || InShipOrStation));
            }
        }