private String GetConfigString() { AtmosphereManager atmo = manager.AtmosphereManager; int hour = (int)atmo.Time.x; int min = (int)((atmo.Time.x - hour) * 60); String timeStr = Mogre.StringConverter.ToString(hour) + ":" + Mogre.StringConverter.ToString(min); String str = "SkyX Plugin demo (Press F1 to show/hide information)"; if (showInformation) { str += " - Simuation paused - \n"; } else { str += "\n-------------------------------------------------------------\nTime: " + timeStr + "\\n"; } if (showInformation) { str += "-------------------------------------------------------------\n"; str += "Time: " + timeStr + " [1, Shift+1] (+/-).\n"; str += "Rayleigh multiplier: " + Mogre.StringConverter.ToString(atmo.RayleighMultiplier) + " [2, Shift+2] (+/-).\n"; str += "Mie multiplier: " + Mogre.StringConverter.ToString(atmo.MieMultiplier) + " [3, Shift+3] (+/-).\n"; str += "Exposure: " + Mogre.StringConverter.ToString(atmo.Exposure) + " [4, Shift+4] (+/-).\n"; str += "Inner radius: " + Mogre.StringConverter.ToString(atmo.InnerRadius) + " [5, Shift+5] (+/-).\n"; str += "Outer radius: " + Mogre.StringConverter.ToString(atmo.OuterRadius) + " [6, Shift+6] (+/-).\n"; str += "Number of samples: " + Mogre.StringConverter.ToString(atmo.NumberOfSamples) + " [7, Shift+7] (+/-).\n"; str += "Height position: " + Mogre.StringConverter.ToString(atmo.HeightPosition) + " [8, Shift+8] (+/-).\n"; } return(str); }
void Start() { if (instance) { Debug.LogWarning("Two atmosphere Manager instances"); return; } instance = this; }
public void Awake() { if (Instance == null) { Instance = this; } else { throw new System.Exception("Can't have multiple atmosphere manager."); } }
private void Start() { if (atmosphereManager == null) { atmosphereManager = PlayerManager.GetMainPlayer().ps.atmosphereManager; if (atmosphereManager == null) { atmosphereManager = this.GetComponentInParent <AtmosphereManager>(); } } }
public AtmosphereProperties(){ m_AtmosphereManager = FindObjectOfType<AtmosphereManager>(); }
// Use this for initialization void Start() { Instance = this; GetComponent <MeshFilter>().mesh = OctahedronSphereCreator.Create(subdivisions, radius); }
public override void doSliderChange(float input) { base.doSliderChange(input); AtmosphereManager.SetGas(GasType, input); }
void Awake() { Instance = this; }
private void Update() { desiredValue = AtmosphereManager.GetGas(GasType).Percentage; currentValue = Mathf.Lerp(currentValue, desiredValue, 0.004f); UpdatePosition(currentValue); }
public void Evaluate() { string gasRating = "Neutral"; string musicRating = "Nuetral"; string heatRating = "Neutral"; //Atmosphere float gasPenalty = 0f; foreach (var myGas in this.BreathableAtmosphere) { var cabinGas = AtmosphereManager.GetGas(myGas.Key); float diff = Mathf.Abs(cabinGas.Percentage - myGas.Value.Percentage); if (diff > breathableTolerance) { gasPenalty -= RatingPenaltyPerSecond * Time.deltaTime; } else { gasPenalty += RatingBonusPerSecond * Time.deltaTime; } } if (gasPenalty > 0) { gasRating = "Good Atmosphere: " + gasPenalty; ScoreManager.ImproveUberRating(gasPenalty); } else { gasRating = "Bad Atmosphere: " + gasPenalty; ScoreManager.DamageUberRating(-gasPenalty); } //Music if (RadioMusicManager.Instance.CurrentRadio.RadioType == HatedRadio.RadioType) { //I don't care what the volume is, turn it off mate. ScoreManager.DamageUberRating(RatingPenaltyPerSecond * Time.deltaTime); musicRating = "Hate Song"; } if (RadioMusicManager.Instance.CurrentRadio.RadioType == LikedRadio.RadioType) { bool withinTolerance = Mathf.Abs(RadioMusicManager.Instance.CurrentRadio.Volume - LikedRadio.Volume) < LikedRadio.Volume; float improvement = RatingBonusPerSecond * Time.deltaTime; musicRating = "Like Song"; //Too loud, or I can't here it? I don't enjoy it so much if (withinTolerance) { musicRating += " ,Bad Volume"; improvement *= 0.5f; } ScoreManager.ImproveUberRating(improvement); } //Heat float diffDegrees = Mathf.Abs(HeatingManager.Instance.Heat.TemperatureDegrees - LikedHeat.TemperatureDegrees); //That's comfy if (diffDegrees < LikedHeat.ToleranceDegrees) { heatRating = "Good Heat"; ScoreManager.ImproveUberRating(RatingBonusPerSecond * Time.deltaTime); } //Dude, too hot or cold. else { heatRating = "Bad Heat"; ScoreManager.DamageUberRating(RatingPenaltyPerSecond * Time.deltaTime); } MyAlien.DebugUberText.text = "Uber: " + ScoreManager.UberRating + " / 5"; MyAlien.DebugAtmosphereText.text = "Gas: " + gasRating; MyAlien.DebugHeatText.text = "Heat: " + heatRating; MyAlien.DebugMusicText.text = "Music: " + musicRating; }