public override void SetAnimation() { AtlasPlayer.Play(_actions["SingleAction"]); }
public virtual void SetAnimation() { IHasInput hasInput = _sprite as IHasInput; if (IsMeleeAttacking && _sprite.Mover.IsMovingRight) { AtlasPlayer.Play(_actions["MeleeRight"]); } else if (IsMeleeAttacking && _sprite.Mover.IsMovingLeft) { AtlasPlayer.Play(_actions["MeleeLeft"]); } else if (IsRangedAttacking && _sprite.Mover.IsMovingRight) { AtlasPlayer.Play(_actions["RangedRight"]); } else if (IsRangedAttacking && _sprite.Mover.IsMovingLeft) { AtlasPlayer.Play(_actions["RangedLeft"]); } else if (IsBlocking && _sprite.Mover.IsMovingRight) { AtlasPlayer.Play(_actions["BlockRight"]); } else if (IsBlocking && _sprite.Mover.IsMovingLeft) { AtlasPlayer.Play(_actions["BlockLeft"]); } else if (_sprite.Mover.Velocity.Y < 0) { AtlasPlayer.Play(_actions["Jump"]); } else if (_sprite.Mover.Velocity.X > 0 || _sprite.Mover.Velocity.X < 0) { if (_sprite.Mover.Velocity.Y < 0) { AtlasPlayer.Play(_actions["Jump"]); } else if (_sprite.Mover.Velocity.X > 0) { AtlasPlayer.Play(_actions["WalkRight"]); } else { AtlasPlayer.Play(_actions["WalkLeft"]); } } else if (_sprite.Mover.Velocity.X == 0 && _sprite.Mover.Velocity.Y == 0) { if (_sprite.Mover.IsMovingLeft && !_sprite.Mover.IsMovingRight) { AtlasPlayer.Play(_actions["WalkLeft"]); AtlasPlayer.Stop(); } else if (!_sprite.Mover.IsMovingLeft && _sprite.Mover.IsMovingRight) { AtlasPlayer.Play(_actions["WalkRight"]); AtlasPlayer.Stop(); } else { AtlasPlayer.Play(_actions["WalkRight"]); AtlasPlayer.Stop(); } } }