Пример #1
0
    private void OnCollisionHit(Collider2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!isStunned())
            {
                if ((Time.time - lastchargehittime) >= 1.5f)
                {
                    Vector3 dif = (a.transform.position - this.transform.position);
                    HitsDone         += 1f;
                    lastchargehittime = Time.time;
                    if (Rushing && ((Time.time - RushingTime) >= readytime))
                    {
                        Vector3 dire = new Vector3(0f, a.JumpSpeed * 1f * (1f + 1f * Astronaut.AggressionLevelF), 0f);
                        if (Mathf.Abs(Vector3.Dot(dif.normalized, Vector3.up)) < .5f)
                        {
                            dire = new Vector3(a.JumpSpeed * .5f * (1f + 1f * Astronaut.AggressionLevelF) * Mathf.Sign(RushDirection.x), a.JumpSpeed / 8f, 0f);
                        }
                        MyVoidField.Deactivate();
                        Am.am.oneshot(Am.am.M.VoidSkeleton_Contact);
                        //ImpactParticles.Play();
                        a.PressParticles.Emit(20);
                        if (a.TakeDamage(30f, dire))
                        {
                            HitsDone += 4f;
                        }
                        else
                        {
                            //Teleport
                            //Am.am.oneshot(Am.am.VoidWarpSound)
                        }
                    }
                    else if (a.TakeDamage(10f, dif.normalized * 5f + new Vector3(0f, a.JumpSpeed, 0f)))
                    {
                        HitsDone += 4f;
                    }
                    //if (Astronaut.AggressionLevel > 2)
                    //{

                    //} else
                    //{

                    //}
                }
            }
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Vector3 dif = (plr.transform.position - this.transform.position);
            plr.TakeDamage(30f, dif.normalized * 10f + new Vector3(0f, plr.JumpSpeed / 4f, 0f));
            if (plr.Alive)
            {
                if ((!plr.Frozen) && ((Time.time - plr.UnfreezeTime) >= 1.5f))
                {
                    plr.freeze(1.1f);
                }
            }
            if (plr.Alive)
            {
                plr.affectSpore(1f * Astronaut.AggressionLevelF);
            }

            explode();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            explode();
        }
    }
Пример #3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            if (!EtherealBehavior)
            {
                Vector3 dif = (plr.transform.position - this.transform.position);
                plr.TakeDamage(30f * DamageMultiplier, dif.normalized * 10f + new Vector3(0f, plr.JumpSpeed / 4f, 0f));
                if (plr.Alive)
                {
                    if ((!plr.Frozen) && ((Time.time - plr.UnfreezeTime) >= 1.5f))
                    {
                        plr.freeze(1.1f * FreezeTimeMultiplier);
                    }
                }
            }
            else
            {
                plr.SendBackToEtherealCheckpoint();
            }

            explode();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            explode();
        }
    }
Пример #4
0
    void OnTriggerStay2D(Collider2D col)
    {
        //if ((!Rising) || Falling) return;
        Astronaut a = col.gameObject.GetComponent <Astronaut>();

        if ((a != null))
        {
            if (!Frozen)
            {
                //if ((Time.time - a.lastDamageTakenTime) >= 2f)
                if (a.Alive)
                {
                    Vector3 dif = (a.transform.position - this.transform.position);
                    float   dps = (100f * Time.fixedDeltaTime);

                    if (a.TakeDamage(dps, new Vector3(Mathf.Sign(dif.x), 0f, 0f) * 4f))
                    {
                    }
                }
                else
                {
                    //BurnParticles
                }
            }
        }
    }
Пример #5
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive) && (!this.Defeated))
        {
            if (collision.otherCollider.gameObject.Equals(this.gameObject))
            {
                //Collided with the body.
                Debug.Log("Collided with the Body");
                if (!isStunned())
                {
                    if ((Time.time - a.lastDamageTakenTime) >= 2f)
                    {
                        Vector3 dif = (a.transform.position - this.transform.position);
                        a.TakeDamage(5f, dif.normalized * 10f + new Vector3(0f, a.JumpSpeed, 0f));
                    }
                }
            }
            else if (collision.otherCollider.gameObject.Equals(ClawCollider))
            {
            }
            else
            {
                Debug.Log("Collided with?: " + collision.otherCollider.gameObject.name);
            }
        }
    }
    private void OnTriggerStay2D(Collider2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (EtherealBehavior)
            {
                if (EtherealWillingToTeach)
                {
                    if (!isStunned())
                    {
                        a.SendBackToEtherealCheckpoint();
                    }
                }
            }
            else
            {
                if (!isStunned())
                {
                    if ((Time.time - a.lastDamageTakenTime) >= 2f)
                    {
                        Vector3 dif = (a.transform.position - this.transform.position);
                        HitsDone += 1f;
                        if (a.TakeDamage(20f, dif.normalized * 4f + new Vector3(0f, 0f, 0f)))
                        {
                            HitsDone += 4f;
                        }
                    }
                }
            }
        }
    }
    private void OnCollisionStay2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!isStunned())
            {
                if ((Time.time - a.lastDamageTakenTime) >= 1f)
                {
                    Vector3 dif = (a.transform.position - this.transform.position);
                    HitsDone += 1f;
                    if (a.TakeDamage(20f, dif.normalized * 10f + new Vector3(0f, a.JumpSpeed, 0f)))
                    {
                        HitsDone += 4f;
                    }

                    if (a.Alive)
                    {
                        if (Astronaut.AggressionLevel > 0)
                        {
                            if (((Time.time - a.UnfreezeTime) >= 1.5f) && (!a.Frozen))
                            {
                                if (Frosting)
                                {
                                    a.freeze(.5f + (1.5f * (Astronaut.AggressionLevelF)));
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    private void OnTriggerStay2D(Collider2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!isStunned())
            {
                //if ((Time.time - a.lastDamageTakenTime) >= 2f)
                //{
                if (Inhaling)
                {
                    Vector3 dif       = (a.transform.position - this.transform.position);
                    float   suckspeed = ((8f * (1f + (1f * Astronaut.AggressionLevelF))) * suckacceleration);
                    if (dif.magnitude < (suckspeed * Time.fixedDeltaTime * 3))
                    {
                        HitsDone += 1f;
                        if (a.TakeDamage(40f, new Vector3()))
                        {
                            HitsDone += 4f;
                        }
                        a.transform.position   = this.transform.position;
                        a.MyRigidbody.velocity = new Vector2();
                        Physics2D.IgnoreCollision(MyCollider, a.MyCollider, true);
                        BiteFlash.transform.LookAt(BiteFlash.transform.position - dif);
                        BiteFlash.Play(true);
                        Inhaling = false;
                        MySpriteRenderer.sprite = MouthClosedSprite;
                    }
                }
            }
            //}
        }
    }
Пример #9
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!MyMossGiantEnemy.isStunned())
            {
                if ((Time.time - a.lastDamageTakenTime) >= .5f)
                {
                    Am.am.oneshot(Am.am.M.MossGiantClubHit);
                    Vector3 dif = (a.transform.position - this.transform.position);
                    MyMossGiantEnemy.HitsDone += 1f;
                    if (a.TakeDamage(20f, new Vector3(dif.x, -Mathf.Abs(dif.y), 0f).normalized *(1f + (1.25f * Astronaut.AggressionLevel)) + new Vector3(0f, a.JumpSpeed * .025f, 0f)))
                    {
                        MyMossGiantEnemy.HitsDone += 4f;
                    }
                    else
                    {
                        if (Astronaut.AggressionLevel > 1)
                        {
                            RaycastHit2D rh = Physics2D.Raycast(a.transform.position, Vector3.down, 2f, LayerMask.GetMask(new string[] { "Geometry" }));
                            if (rh.collider != null)
                            {
                                a.pressIntoGround(new Vector3(rh.point.x, rh.point.y) + Vector3.up * 0.01f, 1f + (.5f * Astronaut.AggressionLevel));
                            }
                        }
                    }
                }
            }
        }
    }
Пример #10
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if ((!Live || !Launched))
        {
            return;
        }
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Am.am.oneshot(Am.am.M.FireballHit);
            Am.am.oneshot(Am.am.M.LavaBurn);
            Vector3 dif = (plr.transform.position - this.transform.position);
            plr.TakeDamage(10f, Vector3.zero);//dif.normalized * .2f + new Vector3(0f, plr.JumpSpeed / 4f, 0f)
            if (plr.Alive)
            {
                //plr.burn(2f);
            }

            explode();
        }
        else if ((collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            Am.am.oneshot(Am.am.M.PillarHit);

            explode();
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Vector3 dif = (plr.transform.position - this.transform.position);
            plr.TakeDamage(25f, dif.normalized * 1f + new Vector3(0f, plr.JumpSpeed / 4f, 0f));
            Am.am.oneshot(Am.am.M.FireballHit);
            Am.am.oneshot(Am.am.M.LavaBurn);

            if (plr.Alive)
            {
                //plr.freeze(2f);
            }

            explode();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            if ((collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
            {
                Am.am.oneshot(Am.am.M.PillarHit);
            }
            else
            {
                Am.am.oneshot(Am.am.M.FireballHit);
            }

            explode();
        }
    }
Пример #12
0
    public void crash()
    {
        if (HasCrashed)
        {
            return;
        }
        HasCrashed = true;

        foreach (ParticleSystem p in this.GetComponentsInChildren <ParticleSystem>())
        {
            p.transform.SetParent(null);
            p.Stop();
            GameObject.Destroy(p.gameObject, 5f);
        }


        Astronaut plr = Astronaut.TheAstronaut;

        if ((plr != null) && (plr.Alive))
        {
            Vector3 dif = (this.transform.position - plr.transform.position);
            float   sc  = 1f;
            float   pre = 1f;

            float radius = (3f * sc);//*pre
            float dist   = (dif.magnitude / radius);
            if (dist < 1f)
            {
                if ((Time.time - plr.lastDamageTakenTime) >= 1.5f)
                {
                    Vector3 diff = (plr.transform.position - this.transform.position);

                    float df = (1f - dist);
                    df = Mathf.Pow(df, 1f / (1f + (1f * Astronaut.AggressionLevelF)));
                    if (plr.TakeDamage(80 * df, new Vector3(0f, plr.JumpSpeed * 1f, 0f)))
                    {
                    }
                }
            }
        }
        if (IsEgg)
        {
            Am.am.oneshot(Am.am.M.VoidFireBallExplosion);
        }
        else
        {
            Am.am.oneshot(Am.am.M.LavaBallExplosion);
        }
        GameObject u = GameObject.Instantiate(ParticleExplosion, this.transform.position, ParticleExplosion.transform.rotation).gameObject;

        GameObject.Destroy(u.gameObject, 10f);



        GameObject.Destroy(this.gameObject);
    }
    public void explode()
    {
        if (exploded)
        {
            return;
        }
        CoalescingEffect.Stop(true);
        PepperField.Stop();
        PepperField.Clear();

        ExplosionEffect.Play(true);
        exploded = true;

        Astronaut plr = Astronaut.TheAstronaut;

        Am.am.oneshot(Am.am.M.FireBallEnemyExplosion);

        //if (Alive && !isStunned())
        //{
        Vector3 dif = (this.transform.position - plr.transform.position);
        float   sc  = 1f;
        float   pre = 1f;

        /*
         * if (premature)
         * {
         *  float f = ((Time.time - StateTime) / StateDuration);
         *  pre = (.25f + (.75f * f));
         *  //ExplosionEffect.transform.localScale = (Vector3.one * pre);
         * } else
         * {
         *
         *  ExplosionEffect.transform.localScale = (Vector3.one );
         * }
         */
        float radius = (4f * sc);  //*pre
        float dist   = (dif.magnitude / radius);

        if (dist < 1f)
        {
            //if ((Time.time - plr.lastDamageTakenTime) >= 1.5f)
            //{
            Vector3 diff = (plr.transform.position - this.transform.position);
            HitsDone += 1f;
            float df = (1f - dist);
            //df = Mathf.Pow(df, 1f/(1f + (1f * Astronaut.AggressionLevelF)));
            if (plr.TakeDamage(80f * df, (diff.normalized * 30f) + new Vector3(0f, plr.JumpSpeed * 2f, 0f)))
            {
                HitsDone += 4f;
            }

            //}
        }

        //}
    }
Пример #14
0
    public void onSlashed(Collider2D collider)
    {
        Astronaut a = collider.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive) && (!this.Defeated))
        {
            //Debug.Log("Collided with?: " + collider.gameObject.name);

            if ((Time.time - a.lastDamageTakenTime) >= 2f)
            {
                Vector3 dif = (a.transform.position - this.transform.position);
                a.TakeDamage(50f, dif.normalized * 10f + new Vector3(0f, a.JumpSpeed, 0f));
            }
        }
    }
Пример #15
0
    public void OnVolcanoEruptionTriggered(Collider2D col)
    {
        if (!(Erupting || AlwaysErupting))
        {
            return;
        }
        if (Frozen)
        {
            return;
        }
        Astronaut a   = col.gameObject.GetComponent <Astronaut>();
        float     dps = (200f * Time.fixedDeltaTime);

        if ((a != null))
        {
            if (!Frozen)
            {
                if ((Time.time - a.ReviveTime) >= 2f)
                {
                    if (a.Alive)
                    {
                        Vector3 dif = (a.transform.position - this.transform.position);

                        Vector3 cross = Vector3.Cross(this.transform.up, Vector3.forward);
                        Am.am.oneshot(Am.am.M.LavaBurn);
                        if (a.TakeDamage(dps, cross * 0f * 5f * Mathf.Sign(Vector3.Dot(cross, dif))))
                        {
                        }
                    }
                    else
                    {
                        //BurnParticles
                    }
                }
            }
        }
        else
        {
            GenericEnemy ge = col.gameObject.GetComponent <GenericEnemy>();
            if ((ge != null) && (ge.Alive))
            {
                //Am.am.oneshot(Am.am.M.LavaBurn);
                //ge.Kill();
                ge.TakeDamage(dps, new Vector2());
                Am.am.oneshot(Am.am.M.LavaBurn);
            }
        }
    }
Пример #16
0
    private void OnSpearHit(Collider2D col)
    {
        if (col == null)
        {
            return;
        }
        Astronaut en  = col.GetComponent <Astronaut>();
        Vector2   vec = new Vector2((this.transform.position.x - lastposition.x), (this.transform.position.y - lastposition.y));

        if (en != null)
        {
            //if (col.isTrigger) return;
            en.TakeDamage(30f, vec * 1f);
            if (en.Alive)
            {
                if (Astronaut.AggressionLevel > 0)
                {
                    en.freeze(5f * Astronaut.AggressionLevelF);
                }
                Am.am.oneshot(Am.am.M.VoidPhantom_SlashHit);
                Am.am.oneshot(Am.am.M.VoidPhantom_SlashHitMelee);
            }


            ParticleSystem p = GameObject.Instantiate(PierceParticles, this.transform.position, Quaternion.LookRotation(-new Vector3(vec.x, vec.y, 0f)));
            GameObject.Destroy(p.gameObject, 1f);

            return;
        }
        IceBlock ib = col.GetComponentInParent <IceBlock>();

        if (ib != null)
        {
            //be.TakeDamage(Damage, vec * 1f);//Damage
            ParticleSystem p = GameObject.Instantiate(PierceParticles, this.transform.position, Quaternion.LookRotation(-new Vector3(vec.x, vec.y, 0f)));
            ib.Remove();



            return;
        }



        //Collision with geometry
        //Remove();
        contact(this.transform.position);
    }
Пример #17
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (Astronaut.AggressionLevel >= 2)
            {
                if ((Time.time - a.lastDamageTakenTime) >= 1.25f)
                {
                    Vector3 dif = (a.transform.position - this.transform.position);
                    a.TakeDamage(10f, dif.normalized * 3f + new Vector3(0f, a.JumpSpeed, 0f));
                }
            }
        }
    }
Пример #18
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Vector3 dif         = (plr.transform.position - this.transform.position);
            float   particledot = 5f;
            plr.TakeDamage(particledot * Time.fixedDeltaTime, MyRigidbody.velocity.normalized * 1f);
            FrostHitEffect.Play();
            //Apply a slow effect?
            //And possibly a freeze effect
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null))
        {
        }
    }
Пример #19
0
    void OnParticleCollision(GameObject other)
    {
        int numCollisionEvents = MagmaSplash.GetCollisionEvents(other, collisionEvents);

        Astronaut a = other.GetComponent <Astronaut>();
        int       i = 0;

        while (i < numCollisionEvents)
        {
            if (a)
            {
                Vector3 pos   = collisionEvents[i].intersection;
                Vector3 force = collisionEvents[i].velocity * 10;
                a.TakeDamage(10f * Time.fixedDeltaTime, collisionEvents[i].velocity);
            }
            i++;
        }
    }
    public void Explode()
    {
        if (Exploded)
        {
            return;
        }
        Exploded = true;
        ExplosionParticles.Play(true);
        SparkleParticles.Stop();
        Astronaut plr = Astronaut.TheAstronaut;

        Am.am.oneshot(Am.am.M.VoidFireBallExplosion);

        //if (Alive && !isStunned())
        //{
        Vector3 dif = (this.transform.position - plr.transform.position);
        float   sc  = 1f;

        float radius = BlastRadius;//(2f * sc);//*pre
        float dist   = (dif.magnitude / radius);

        if (dist < 1f)
        {
            //if ((Time.time - plr.lastDamageTakenTime) >= 1.5f)
            //{
            Vector3 diff = (plr.transform.position - this.transform.position);

            float df = (1f - dist);
            //df = Mathf.Pow(df, 1f/(1f + (1f * Astronaut.AggressionLevelF)));
            if (plr.TakeDamage(20f * df, new Vector3(0f, plr.JumpSpeed * .25f * df, 0f)))
            {
            }
            Am.am.oneshot(Am.am.M.LavaBurn);

            //}
        }

        //}



        Remove();
    }
Пример #21
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (!Falling)
        {
            return;
        }
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Vector3 dif = (plr.transform.position - this.transform.position);
            plr.TakeDamage(10f, dif.normalized * 2f + new Vector3(0f, plr.JumpSpeed / 10f, 0f));
            explode();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null))
        {
            explode();
        }
    }
Пример #22
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live) && ((Time.time - lastHitTime) >= .4f))
        {
            lastHitTime = Time.time;
            Vector3 dif = (plr.transform.position - this.transform.position);

            plr.TakeDamage(Damage, new Vector3());
            //Am.am.oneshot(Am.am.M.FireballHit);
            //Am.am.oneshot(Am.am.M.LavaBurn);

            if (plr.Alive)
            {
                //plr.freeze(2f);
            }
            explode();

            if (Launched)
            {
            }
            else
            {
            }
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            if ((collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
            {
                Am.am.oneshot(Am.am.M.PillarHit);
            }
            else
            {
                //Am.am.oneshot(Am.am.M.FireballHit);
            }

            if (Launched)
            {
                explode();
            }
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live))
        {
            Vector3 dif = (plr.transform.position - this.transform.position);
            plr.TakeDamage(15f * DamageRatio, (dif.normalized * 10f + new Vector3(0f, plr.JumpSpeed / 4f, 0f)) * 0f);
            if (plr.Alive)
            {
            }

            explode();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            explode();
        }
    }
Пример #24
0
    public void contact(Vector3 pos)
    {
        if (MadeContact || !Live)
        {
            return;
        }

        MadeContact             = true;
        Live                    = false;
        this.transform.position = pos;
        Dispersing              = true;
        ContactTime             = Time.time;

        Am.am.oneshot(Am.am.M.MakeIcePillar);
        ParticleSystem ps = GameObject.Instantiate(IceExplosion, pos, IceExplosion.transform.rotation);

        ps.Play(true);
        GameObject.Destroy(ps.gameObject, 4f);

        //Maybe form some Ice Pillars while you're at it


        Vector3 dif = (Astronaut.TheAstronaut.transform.position - pos);
        float   mag = (dif.magnitude / 5f);

        if (mag < 1f)
        {
            Astronaut plr = Astronaut.TheAstronaut;
            plr.TakeDamage(10f, new Vector3());
            plr.MyRigidbody.velocity = new Vector2();
            if (plr.Alive)
            {
                if ((!plr.Frozen) && ((Time.time - plr.UnfreezeTime) >= .25f))
                {
                    if (Astronaut.AggressionLevel > 0)
                    {
                        plr.freeze(5f * Astronaut.AggressionLevelF);
                    }
                }
            }
        }
    }
Пример #25
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if (HazardActive)
        {
            if ((a != null))
            {
                Vector3 dif = (a.transform.position - this.transform.position);
                BurnParticles.transform.position = collision.contacts[0].point;
                BurnParticles.transform.position = collision.contacts[0].point;
                //BurnParticles.Emit(50);
                float d = 25f;
                if (a.Alive)
                {
                    Am.am.oneshot(Am.am.M.LavaBurn);
                }
                if (a.TakeDamage(d, (a.Health > d) ? new Vector3(Mathf.Abs(a.MyRigidbody.velocity.x) * Mathf.Sign(-(a.transform.position - a.LastGroundedLocation).x), 10f, 0f) : new Vector3(0f, 1f, 0f)))
                {
                    //...
                    //...WHAT HAPPENS IF YOU DIE IN LAVA?
                    //You teleport
                    a.transform.position   = a.LastGroundedLocation;
                    a.MyRigidbody.velocity = new Vector2();
                }
                else
                {
                }
                BurnParticles.transform.position = collision.contacts[0].point;
                BurnParticles.Emit(20 / (prevparticlelowlevel?4:1));
            }
            else
            {
                GenericEnemy ge = collision.gameObject.GetComponent <GenericEnemy>();
                if ((ge != null) && (ge.Alive))
                {
                    Am.am.oneshot(Am.am.M.LavaBurn);
                    ge.Kill();
                }
            }
        }
    }
Пример #26
0
    private void OnCollisionStay2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!isStunned())
            {
                if ((Time.time - a.lastDamageTakenTime) >= 2f)
                {
                    Vector3 dif = (a.transform.position - this.transform.position);
                    HitsDone += 1f;
                    if (a.TakeDamage(20f, dif.normalized * 3f + new Vector3(0f, a.JumpSpeed * .1f, 0f)))
                    {
                        HitsDone += 4f;
                    }
                }
            }
        }
    }
    private void OnTriggerStay2D(Collider2D col)
    {
        //return;
        if (!Alive)
        {
            return;
        }
        //Deal Damage over time
        if (SurpriseFromLava && !surprising)
        {
            return;
        }
        Astronaut plr = col.gameObject.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive))
        {
            Vector3 diff = (plr.transform.position - this.transform.position);

            float dist = (diff.magnitude / ConvectionCollider.radius);
            if (dist >= 1f)
            {
                return;
            }
            float df = (1f - dist);
            //df = Mathf.Pow(df, 1f / (1f + (1f * Astronaut.AggressionLevelF)));
            if (plr.TakeDamage(20f * df * Time.deltaTime, Vector3.zero))
            {
                HitsDone += 4f;
            }
            else
            {
                HitsDone += Time.deltaTime * df;
            }
        }
        if (plr != null)
        {
            ConvectionGlow.transform.position = plr.transform.position;
            ConvectionGlow.Emit(1);
            ConvectionGlow.transform.position = this.transform.position;
        }
    }
Пример #28
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (!MyBushEnemy.isStunned())
            {
                //if ((Time.time - a.lastDamageTakenTime) >= 2f)
                //{
                Vector3 dif = (a.transform.position - this.transform.position);
                MyBushEnemy.HitsDone += 1f;
                if (a.TakeDamage(20f, new Vector3(0f, a.JumpSpeed * .25f, 0f)))
                {
                    MyBushEnemy.HitsDone += 4f;
                }

                //}
            }
        }
    }
    private void OnCollisionEnter2D(Collision2D collision)
    {
        Astronaut a = collision.gameObject.GetComponent <Astronaut>();

        if ((a != null) && (a.Alive))
        {
            if (EtherealBehavior)
            {
                //teleport the player backward
                if (EtherealWillingToTeach)
                {
                    a.SendBackToEtherealCheckpoint();
                }
            }
            else
            {
                if (!isStunned())
                {
                    if ((Time.time - a.lastDamageTakenTime) >= 2f)
                    {
                        Vector3 dif = (a.transform.position - this.transform.position);
                        HitsDone += 1f;
                        if (Astronaut.AggressionLevel > 0)
                        {
                            if ((!a.Frozen) && ((Time.time - a.UnfreezeTime) >= 1.5f))
                            {
                                a.freeze(.5f * Astronaut.AggressionLevel);
                            }
                        }
                        if (a.TakeDamage(20f, dif.normalized * 10f + new Vector3(0f, a.JumpSpeed, 0f)))
                        {
                            HitsDone += 4f;
                        }
                    }
                }
            }
        }
    }
Пример #30
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Astronaut plr = collision.GetComponent <Astronaut>();

        if ((plr != null) && (plr.Alive) && (!plr.Invulnerable) && (Live) && (lastHitTime < 0f))
        {
            lastHitTime = Time.time;
            Vector3 dif = (plr.transform.position - this.transform.position);
            Am.am.oneshot(Am.am.M.VoidPhantom_SlashHit);
            Am.am.oneshot(Am.am.M.VoidPhantom_SlashHitMelee);
            plr.TakeDamage(Damage, ((new Vector3(MyRigidbody.velocity.x, MyRigidbody.velocity.y, 0f).normalized *-plr.JumpSpeed) + new Vector3(0f, plr.JumpSpeed / 8, 0f)) * (.1f + (.9f * Astronaut.AggressionLevelF)));
            //Am.am.oneshot(Am.am.M.FireballHit);
            //Am.am.oneshot(Am.am.M.LavaBurn);

            if (plr.Alive)
            {
                //plr.freeze(2f);
            }
            SliceFlare.Play(true);

            //slice();
        }
        else if ((collision.gameObject.CompareTag("Geometry")) || (collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
        {
            if ((collision.gameObject.GetComponent <IceBlock>() != null) || (collision.gameObject.GetComponent <IcePillar>() != null))
            {
                Am.am.oneshot(Am.am.M.PillarHit);
            }
            else
            {
                //Am.am.oneshot(Am.am.M.FireballHit);
            }


            slice();
        }
    }