public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(texturaFundo, new Rectangle(0, 0, gw.ClientBounds.Width, gw.ClientBounds.Height), Color.White); asteroide_gerenciador.Draw(gameTime, spriteBatch); jogador1.Draw(gameTime, spriteBatch); spriteBatch.DrawString(Game1.fonte, "PONTOS: ", new Vector2(5, 5), Color.White); spriteBatch.DrawString(Game1.fonte, autor, new Vector2( gw.ClientBounds.Width - Game1.fonte.MeasureString(autor).X - 5, 5), Color.White); }