private void Start()
    {
        pool = GetComponent <AsteroidPool>();
        StartGame();
        pool.SetSpawnActive(true);

        timer = timeToQuestions;

        currentLife = life;
        Spaceship.Instance.UpdateLifeBar(life, currentLife);
        UIController.UpdateLife(currentLife);
        UIController.UpdateScore(score);
    }
 private void StartGame()
 {
     pool.SetSpawnActive(true);
 }