Пример #1
0
 // Use this for initialization
 void Start()
 {
     gm = GameObject.FindGameObjectWithTag ("AsteroidGameManager").GetComponent<AsteroidGameManager> ();
     player = GameObject.FindGameObjectWithTag ("Player").GetComponent<AsteroidPlayerShip> ();
     asteroidScore = GameObject.FindGameObjectWithTag ("AsteroidScore").GetComponent<AsteroidScore> ();
     // stats = GameObject.FindGameObjectWithTag ("AsteroidGameManager").GetComponent<Stats> ();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     startscreen = GameObject.Find ("startscreen").GetComponent<SpriteRenderer> ();
     startGameObject = GameObject.Find ("startscreen");
         // Spawn "i" - number of asteroids at the start of game.
     for (int i = 0 ; i < startingAsteroids ; ++i)
     {
         SpawnAsteroid();
         SpawnArtifact();
     }
     asteroidScore = GameObject.FindGameObjectWithTag ("AsteroidScore").GetComponent<AsteroidScore> ();
     player = GameObject.FindGameObjectWithTag ("Player").GetComponent<AsteroidPlayerShip> ();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     gm = GameObject.FindGameObjectWithTag ("AsteroidGameManager").GetComponent<AsteroidGameManager> ();
     player = GameObject.FindGameObjectWithTag ("Player").GetComponent<AsteroidPlayerShip> ();
 }