Пример #1
0
        public override PirateLogic AttackBaseLogic()
        {
            AsteroidDodger asteroidDodger = new AsteroidDodger((ast, p) =>
            {
                Squad PossibleTargets = Bot.Engine.EnemyLivingPirates.Filter(enemy =>
                {
                    Line l          = new Line(enemy, ast);
                    bool ShouldPush = !l.IsProjectionOnLine(p) || l.Distance(p) > ast.Size * 1.5;
                    return(ShouldPush);
                });
                if (!PossibleTargets.IsEmpty())
                {
                    return(PossibleTargets.FirstBy(x => x.Distance(ast)).Location);
                }
                else
                {
                    return(AsteroidDodger.TangentPush(ast, p));
                }
            }
                                                               );
            EmergencyCapsulePusherPlugin emergencyCapsulePusher = new EmergencyCapsulePusherPlugin();
            PortalOptimizer portalOptimizer = new PortalOptimizer();

            return(new PirateLogic(bomber, asteroidDodger, emergencyCapsulePusher, portalOptimizer));
        }
        public PirateLogic BaseLogic()
        {
            AsteroidDodger dodger = new AsteroidDodger();
            PirateLogic    logic  = new PirateLogic(dodger);

            return(logic);
        }
        public override PirateLogic DefenseBaseLogic()
        {
            AsteroidDodger dodger = new AsteroidDodger();
            PirateLogic    logic  = new PirateLogic(dodger);

            return(logic);
        }
Пример #4
0
        public LogicedPirateSquad[] AssignSquads(PirateShip[] pirates)
        {
            // Private cases
            if (Bot.Engine.Enemy.BotName == "25767")
            {
                DefensePushMapper = (obj, attackers) => {
                    PushMapping pm = (obj is Pirate && ((Pirate)obj).HasCapsule()) ? Bot.Engine.DefaultPush(obj, attackers, true) : Bot.Engine.DefaultPush(obj, attackers);
                    return(new PushMapping(pm.attackers, new Location(Bot.Engine.Rows - pm.dest.Row, Bot.Engine.Cols - pm.dest.Col)));
                }
            }
            ;


            // Initialize BaseLogic
            AttackBaseLogic = new PirateLogic().AttachPlugin(new Week3Custom.EtgarimWeek3Plugin()).AttachPlugin(new AsteroidDodger((ast, p) =>
            {
                /*
                 * Location nm = Bot.Engine.MyMotherships.Nearest(p).Location;
                 * Line l = new Line(ast, nm);
                 * return l.IsProjectionOnLine(p) ? AsteroidDodger.TangentPush(ast, p) : nm;
                 */
                Squad PossibleTargets = Bot.Engine.EnemyLivingPirates.Filter(enemy =>
                {
                    Line l          = new Line(enemy, ast);
                    bool ShouldPush = !l.IsProjectionOnLine(p) || l.Distance(p) > ast.Size * 1.5;
                    return(ShouldPush);
                });
                if (!PossibleTargets.IsEmpty())
                {
                    return(PossibleTargets.FirstBy(x => x.Distance(ast)).Location);
                }
                else
                {
                    return(AsteroidDodger.TangentPush(ast, p));
                }
            }
                                                                                                                                   ))
                              .AttachPlugin(new EmergencyCapsulePusherPlugin()).AttachPlugin(new PortalOptimizer());
            DefenseBaseLogic = new PirateLogic().AttachPlugin(new Week3Custom.EtgarimWeek3Plugin()).AttachPlugin(new AsteroidDodger((ast, p) =>
            {
                Squad PossibleTargets = Bot.Engine.EnemyLivingPirates.Filter(enemy =>
                {
                    Line l          = new Line(enemy, ast);
                    bool ShouldPush = !l.IsProjectionOnLine(p) || l.Distance(p) > ast.Size * 1.5;
                    return(ShouldPush);
                });
                if (!PossibleTargets.IsEmpty())
                {
                    return(PossibleTargets.FirstBy(x => x.Distance(ast)).Location);
                }
                else
                {
                    return(AsteroidDodger.TangentPush(ast, p));
                }
            }))
                               .AttachPlugin(new EmergencyCapsulePusherPlugin());

            // Not good practice
            pirates = Bot.Engine.MyPirates.ToArray();

            Tuple <int, int> Sizes = AssignSizes();
            int AttackSize         = Sizes.arg0;
            int DefenseSize        = Sizes.arg1;

            Squad AttackSquad  = new Squad(pirates.Where(x => x.Id < AttackSize));
            Squad DefenseSquad = new Squad(pirates.Where(x => x.Id >= AttackSize));

            LogicedPirateSquad[] AttackerPirates = LogicAttackers(AttackSquad);
            LogicedPirateSquad[] DefenderPirates = LogicDefenders(DefenseSquad);

            Bot.Engine.Debug("Testing pirates...");
            // Not good practice
            return(AttackerPirates.Concat(DefenderPirates).Select(x =>
            {
                Bot.Engine.Debug(new Squad(x.LogicedPirates.Select(y => y.pirate)));
                return new LogicedPirateSquad(x.LogicedPirates.Where(y => y.pirate.Alive).ToArray(), x.Logic);
            }).ToArray());
        }