public void Construct( IAsteroid asteoid, Pool asteroidPool, AsteroidCommonSettings asteroidCommonSettings ) { this.asteroid = asteoid; this.asteroidPool = asteroidPool; this.asteroidCommonSettings = asteroidCommonSettings; currentHealth = asteroidCommonSettings.Health; }
public AsteroidSpawner( Settings settings, AsteroidCommonSettings asteroidCommonSettings, ScreenBoundary screenBoundary, AsteroidFacade.Pool asteroidFactory ) { this.settings = settings; this.asteroidCommonSettings = asteroidCommonSettings; this.screenBoundary = screenBoundary; this.asteroidFactory = asteroidFactory; }