//CamShootRL rl; void Awake() { dannyMovement = player.GetComponent <DannyMovement>(); // movespeedmultiplier is a float playerHealth = player.GetComponent <PlayerHealth1>(); // ar = assualtRifle.GetComponent <AssualtRifleRaycast>(); // hg = handGun.GetComponent <HandGunRaycast>(); // sg = shotGun.GetComponent <ShotGunRacast>(); // //rl = rocketLauncher.GetComponent<CamShootRL>(); // }
void Awake() { sound = GetComponent <AudioSource>(); playerHealth = GetComponent <PlayerHealth1>(); arRC = assualtRifle.GetComponent <AssualtRifleRaycast>(); hgRC = handGun.GetComponent <HandGunRaycast>(); sgRC = shotGun.GetComponent <ShotGunRacast>(); }
void Awake() { arScript = assaultRifle.GetComponent <AssualtRifleRaycast> (); myTransform = transform; }