public bool Equals(GameEvent other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(Assistants.OrderBy(a => a.Gamertag).SequenceEqual(other.Assistants.OrderBy(a => a.Gamertag)) && DeathDisposition == other.DeathDisposition && IsAssassination == other.IsAssassination && IsGroundPound == other.IsGroundPound && IsHeadshot == other.IsHeadshot && IsMelee == other.IsMelee && IsShoulderBash == other.IsShoulderBash && IsWeapon == other.IsWeapon && Equals(Killer, other.Killer) && KillerAgent == other.KillerAgent && KillerAttachmentIds.OrderBy(ka => ka).SequenceEqual(other.KillerAttachmentIds.OrderBy(ka => ka)) && KillerStockId == other.KillerStockId && Equals(KillerWorldLocation, other.KillerWorldLocation) && Equals(Victim, other.Victim) && VictimAgent == other.VictimAgent && VictimAttachmentIds.OrderBy(ka => ka).SequenceEqual(other.VictimAttachmentIds.OrderBy(ka => ka)) && VictimStockId == other.VictimStockId && Equals(VictimWorldLocation, other.VictimWorldLocation) && Equals(EventName, other.EventName) && string.Equals(TimeSinceStart, other.TimeSinceStart)); }
public bool Equals(GameEvent other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(((Assistants == null && other.Assistants == null) || (Assistants != null && other.Assistants != null && Assistants.OrderBy(a => a.Gamertag).SequenceEqual(other.Assistants.OrderBy(a => a.Gamertag)))) && DeathDisposition == other.DeathDisposition && ImpulseId == other.ImpulseId && IsAssassination == other.IsAssassination && IsGroundPound == other.IsGroundPound && IsHeadshot == other.IsHeadshot && IsMelee == other.IsMelee && IsShoulderBash == other.IsShoulderBash && IsWeapon == other.IsWeapon && Equals(Killer, other.Killer) && KillerAgent == other.KillerAgent && ((KillerWeaponAttachmentIds == null && other.KillerWeaponAttachmentIds == null) || (KillerWeaponAttachmentIds != null && other.KillerWeaponAttachmentIds != null && KillerWeaponAttachmentIds.OrderBy(ka => ka).SequenceEqual(other.KillerWeaponAttachmentIds.OrderBy(ka => ka)))) && KillerWeaponStockId == other.KillerWeaponStockId && Equals(KillerWorldLocation, other.KillerWorldLocation) && MedalId == other.MedalId && Equals(Player, other.Player) && RoundIndex == other.RoundIndex && ShotsFired == other.ShotsFired && ShotsLanded == other.ShotsLanded && TimeWeaponActiveAsPrimary.Equals(other.TimeWeaponActiveAsPrimary) && Equals(Victim, other.Victim) && VictimAgent == other.VictimAgent && ((VictimAttachmentIds == null && other.VictimAttachmentIds == null) || (VictimAttachmentIds != null && other.VictimAttachmentIds != null && VictimAttachmentIds.OrderBy(ka => ka).SequenceEqual(other.VictimAttachmentIds.OrderBy(ka => ka)))) && VictimStockId == other.VictimStockId && Equals(VictimWorldLocation, other.VictimWorldLocation) && ((WeaponAttachmentIds == null && other.WeaponAttachmentIds == null) || (WeaponAttachmentIds != null && other.WeaponAttachmentIds != null && WeaponAttachmentIds.OrderBy(ka => ka).SequenceEqual(other.WeaponAttachmentIds.OrderBy(ka => ka)))) && WeaponStockId == other.WeaponStockId && EventName == other.EventName && TimeSinceStart.Equals(other.TimeSinceStart)); }