public void Cmd_KillYourself(GameObject go){ infoHandler = GameObject.Find ("PlayerInfoHandler"); assignInfo = infoHandler.GetComponent<AssignPlayerInfo> (); assignInfo.Cmd_KillAPlayer(go); }
void Cmd_SpawnHead(GameObject go){ infoHandler = GameObject.Find ("PlayerInfoHandler"); assignInfo = infoHandler.GetComponent<AssignPlayerInfo> (); assignInfo.Cmd_SpawnHead(ballPrefab, gat.c_Head); }