/// <summary>
 /// Sets the references to the User Interface.
 /// </summary>
 private void SetReferencesToUI()
 {
     //sets the references to the text components on the UI again
     EmotionText   = AccessUIText.GetUIText("EmotionText");
     HrText        = AccessUIText.GetUIText("HrText");
     BaselineText  = AccessUIText.GetUIText("BaselineText");
     ConnectButton = AssignButtonCall.GetButton("ConnectButton").gameObject;
 }
    /// <summary>
    /// Assigns the button calls.
    /// </summary>
    public void AssignButtonCalls()
    {
        //assigns the button call to exit the scene
        AssignButtonCall.AssignButton("SceneChangeButton", SceneChange);

        //assigns the button call to exit the scene
        AssignButtonCall.AssignButton("ConnectButton", ConnectToDevice);

        //assigns the button call to exit the scene
        AssignButtonCall.AssignButton("StartScanningButton", StartScan);

        //assigns the button call to exit the scene
        AssignButtonCall.AssignButton("SetBaselineButton", CalculateEmotionalBaseline);

        //assigns the button call to exit the scene
        AssignButtonCall.AssignButton("DisconnectButton", Disconnect);
    }