protected override IEnumerator UnloadScene(AssetsLoadingScene scene, Action <float, string> progressDelegate) { yield break; }
protected override IEnumerator UnloadScene(AssetsLoadingScene scene, Action<float, string> progressDelegate) { yield break; }
protected override IEnumerator LoadScene(AssetsLoadingScene scene, Action <float, string> progressDelegate) { //We publish this event, so AssetsLoadingService can handle it and start loading assets. Publish(new StartAssetLoadingCommand()); yield break; }
protected override IEnumerator LoadScene(AssetsLoadingScene scene, Action<float, string> progressDelegate) { //We publish this event, so AssetsLoadingService can handle it and start loading assets. Publish(new StartAssetLoadingCommand()); yield break; }