Пример #1
0
        public static void OnGUI(MaterialProperty prop, MaterialEditor editor, AssetsConfig.ShaderCustomProperty scp, int customIndex)
        {
            Vector4 value = prop.vectorValue;

            EditorGUI.BeginChangeCheck();
            DrawSlider(scp, ref value, customIndex);
            if (EditorGUI.EndChangeCheck())
            {
                prop.vectorValue = value;
            }
        }
Пример #2
0
 static void DrawSlider(AssetsConfig.ShaderCustomProperty scp, ref Vector4 value, int index)
 {
     if (scp.valid)
     {
         if (!string.IsNullOrEmpty(scp.desc))
         {
             if (scp.min < scp.max)
             {
                 EditorGUILayout.BeginHorizontal();
                 value[index] = EditorGUILayout.Slider(string.Format("{0}({1}-{2})", scp.desc, scp.min, scp.max), value[index], scp.min, scp.max);
                 if (GUILayout.Button("R", GUILayout.MaxWidth(20)))
                 {
                     value[index] = scp.defaultValue;
                 }
                 EditorGUILayout.EndHorizontal();
             }
         }
         else
         {
             value[index] = scp.defaultValue;
         }
     }
 }