protected override void OnLoad()
        {
            Layer = LayerUI;

            player = GameObject.GetComponent <CharacterInfo>().Player;
            chara  = GameObject.GetComponent <CharacterInfo>().Character;
            brush  = Brushes.White;
        }
Пример #2
0
 public CharacterInfo(Assets.Character ch, WalkerPlayer pl)
 {
     Character = ch;
     Player    = pl;
 }