Пример #1
0
        public override System.Drawing.Size GetExpectedResourceSize()
        {
            if (ResProtocol.IsSingleTexture(Res))
            {
                AssetDesc desc = Scene.Instance.GetAssetDesc(Res);
                if (desc == null)
                {
                    return(Const.ZERO_SIZE);
                }

                return(AssetUtil.GetImageSize(desc.Path));
            }
            else
            {
                return(ResourceManager.Instance.GetResourceSize(Res));
            }
        }