/** 鍵作成。 */ public static void CreatePublicKeyPrivateKey(Fee.File.Path a_assets_path, Fee.File.Path a_private_key) { string t_public_key; string t_private_key; if (CreateCryptKey(out t_public_key, out t_private_key) == true) { //public { Fee.JsonItem.JsonItem t_jsonitem = new Fee.JsonItem.JsonItem(new Fee.JsonItem.Value_AssociativeArray()); Fee.JsonItem.JsonItem t_jsonitem_public = new Fee.JsonItem.JsonItem(new Fee.JsonItem.Value_StringData(t_public_key)); t_jsonitem.SetItem("public", t_jsonitem_public, false); AssetTool.WriteJsonFile(a_assets_path, t_jsonitem); } //private { Fee.JsonItem.JsonItem t_jsonitem = new Fee.JsonItem.JsonItem(new Fee.JsonItem.Value_AssociativeArray()); Fee.JsonItem.JsonItem t_jsonitem_private = new Fee.JsonItem.JsonItem(new Fee.JsonItem.Value_StringData(t_private_key)); t_jsonitem.SetItem("private", t_jsonitem_private, false); AssetTool.WriteJsonFile(a_private_key, t_jsonitem); } UnityEditor.AssetDatabase.Refresh(); } }