Пример #1
0
        public void StoreAsset(Asset asset)
        {
            if (asset is AssetTexture)
            {
                AssetTexture texture = (AssetTexture)asset;

                if (texture.DecodeLayerBoundaries())
                {
                    lock (AssetStore)
                        AssetStore[asset.AssetID] = texture;
                    if (!asset.Temporary)
                    {
                        SaveAsset(texture);
                    }
                }
                else
                {
                    Logger.Log(String.Format("Failed to decoded layer boundaries on texture {0}", texture.AssetID),
                               Helpers.LogLevel.Warning);
                }
            }
            else
            {
                if (asset.Decode())
                {
                    lock (AssetStore)
                        AssetStore[asset.AssetID] = asset;
                    if (!asset.Temporary)
                    {
                        SaveAsset(asset);
                    }
                }
                else
                {
                    Logger.Log(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID),
                               Helpers.LogLevel.Warning);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Decode Jpeg2000 Asset Data
        /// </summary>
        /// <param name="AssetId">UUID of Asset</param>
        /// <param name="j2kdata">Byte Array Asset Data </param>
        private bool DoJ2KDecode(UUID assetID, byte[] j2kdata, out OpenJPEG.J2KLayerInfo[] layers)
        {
            int DecodeTime = 0;

            DecodeTime = Environment.TickCount;
            bool decodedSuccessfully = true;

            layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality

            try
            {
                AssetTexture texture = new AssetTexture(assetID, j2kdata);
                bool         sane    = false;

                if (texture.DecodeLayerBoundaries())
                {
                    sane = true;

                    // Sanity check all of the layers
                    for (int i = 0; i < texture.LayerInfo.Length; i++)
                    {
                        if (texture.LayerInfo[i].End > texture.AssetData.Length)
                        {
                            sane = false;
                            break;
                        }
                    }
                }

                if (sane)
                {
                    m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", Environment.TickCount - DecodeTime, assetID);
                    layers = texture.LayerInfo;
                }
                else
                {
                    m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
                    decodedSuccessfully = false;

                    // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
                    layers = CreateDefaultLayers(j2kdata.Length);
                }

                fCache.SaveCacheForAsset(assetID, layers);
                texture = null; // dereference and dispose of ManagedImage
            }
            catch (DllNotFoundException)
            {
                m_log.Error(
                    "[J2KDecoderModule]: OpenJpeg is not installed properly. Decoding disabled!  This will slow down texture performance!  Often times this is because of an old version of GLIBC.  You must have version 2.4 or above!");
                OpenJpegFail        = true;
                decodedSuccessfully = false;
            }
            catch (Exception ex)
            {
                m_log.WarnFormat(
                    "[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}",
                    assetID, ex);
                decodedSuccessfully = false;
            }

            return(decodedSuccessfully);
        }
        /// <summary>
        /// Decode Jpeg2000 Asset Data
        /// </summary>
        /// <param name="AssetId">UUID of Asset</param>
        /// <param name="j2kdata">Byte Array Asset Data </param>
        private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
        {
            int DecodeTime = 0;
            DecodeTime = Environment.TickCount;
            OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality

            if (!OpenJpegFail)
            {
                if (!fCache.TryLoadCacheForAsset(AssetId, out layers))
                {
                    try
                    {

                        AssetTexture texture = new AssetTexture(AssetId, j2kdata);
                        if (texture.DecodeLayerBoundaries())
                        {
                            bool sane = true;

                            // Sanity check all of the layers
                            for (int i = 0; i < texture.LayerInfo.Length; i++)
                            {
                                if (texture.LayerInfo[i].End > texture.AssetData.Length)
                                {
                                    sane = false;
                                    break;
                                }
                            }

                            if (sane)
                            {
                                layers = texture.LayerInfo;
                                fCache.SaveFileCacheForAsset(AssetId, layers);
                               

                                    // Write out decode time
                                    m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", Environment.TickCount - DecodeTime,
                                                     AssetId);
                               
                            }
                            else
                            {
                                m_log.WarnFormat(
                                    "[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
                                    AssetId);
                            }
                        }

                        else
                        {
                            /*
                            Random rnd = new Random();
                             // scramble ends for test
                            for (int i = 0; i < texture.LayerInfo.Length; i++)
                            {
                                texture.LayerInfo[i].End = rnd.Next(999999);
                            }
                            */

                            // Try to do some heuristics error correction!  Yeah.
                            bool sane2Heuristics = true;


                            if (texture.Image == null)
                                sane2Heuristics = false;

                            if (texture.LayerInfo == null)
                                sane2Heuristics = false;

                            if (sane2Heuristics)
                            {


                                if (texture.LayerInfo.Length == 0)
                                    sane2Heuristics = false;
                            }

                            if (sane2Heuristics)
                            {
                                // Last layer start is less then the end of the file and last layer start is greater then 0
                                if (texture.LayerInfo[texture.LayerInfo.Length - 1].Start < texture.AssetData.Length && texture.LayerInfo[texture.LayerInfo.Length - 1].Start > 0)
                                {
                                }
                                else
                                {
                                    sane2Heuristics = false;
                                }

                            }

                            if (sane2Heuristics)
                            {
                                int start = 0;
                                
                                // try to fix it by using consistant data in the start field
                                for (int i = 0; i < texture.LayerInfo.Length; i++)
                                {
                                    if (i == 0)
                                        start = 0;

                                    if (i == texture.LayerInfo.Length - 1)
                                        texture.LayerInfo[i].End = texture.AssetData.Length;
                                    else
                                        texture.LayerInfo[i].End = texture.LayerInfo[i + 1].Start - 1;

                                    // in this case, the end of the next packet is less then the start of the last packet
                                    // after we've attempted to fix it which means the start of the last packet is borked
                                    // there's no recovery from this
                                    if (texture.LayerInfo[i].End < start)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }
 
                                    if (texture.LayerInfo[i].End < 0 || texture.LayerInfo[i].End > texture.AssetData.Length)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }

                                    if (texture.LayerInfo[i].Start < 0 || texture.LayerInfo[i].Start > texture.AssetData.Length)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }

                                    start = texture.LayerInfo[i].Start;
                                }
                            }

                            if (sane2Heuristics)
                            {
                                layers = texture.LayerInfo;
                                fCache.SaveFileCacheForAsset(AssetId, layers);


                                // Write out decode time
                                m_log.InfoFormat("[J2KDecoderModule]: HEURISTICS SUCCEEDED {0} Decode Time: {1}", Environment.TickCount - DecodeTime,
                                                 AssetId);

                            }
                            else
                            {
                                m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}.   Is this a texture?  is it J2K?", AssetId);
                            }
                        }
                        texture = null; // dereference and dispose of ManagedImage
                    }
                    catch (DllNotFoundException)
                    {
                        m_log.Error(
                            "[J2KDecoderModule]: OpenJpeg is not installed properly. Decoding disabled!  This will slow down texture performance!  Often times this is because of an old version of GLIBC.  You must have version 2.4 or above!");
                        OpenJpegFail = true;
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat(
                            "[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}",
                            AssetId, ex);
                    }
                }
               
            }

            // Cache Decoded layers
            lock (m_cacheddecode)
            {
                if (m_cacheddecode.ContainsKey(AssetId))
                    m_cacheddecode.Remove(AssetId);
                m_cacheddecode.Add(AssetId, layers);

            }            

            // Notify Interested Parties
            lock (m_notifyList)
            {
                if (m_notifyList.ContainsKey(AssetId))
                {
                    foreach (DecodedCallback d in m_notifyList[AssetId])
                    {
                        if (d != null)
                            d.DynamicInvoke(AssetId, layers);
                    }
                    m_notifyList.Remove(AssetId);
                }
            }
        }
Пример #4
0
        /// <summary>
        /// Decode Jpeg2000 Asset Data
        /// </summary>
        /// <param name="AssetId">UUID of Asset</param>
        /// <param name="j2kdata">Byte Array Asset Data </param>
        private bool DoJ2KDecode(UUID assetID, byte[] j2kdata, out OpenJPEG.J2KLayerInfo[] layers)
        {
			int DecodeTime = 0;
            DecodeTime = Environment.TickCount;
            bool decodedSuccessfully = true;
			
			layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality

            try
            {

                AssetTexture texture = new AssetTexture(assetID, j2kdata);
                bool sane = false;

                if (texture.DecodeLayerBoundaries())
                {
                    sane = true;

                    // Sanity check all of the layers
                    for (int i = 0; i < texture.LayerInfo.Length; i++)
                    {
                        if (texture.LayerInfo[i].End > texture.AssetData.Length)
                        {
                            sane = false;
                            break;
                        }
                    }
                }

                if (sane)
                {
                    m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", Environment.TickCount - DecodeTime, assetID); 
                    layers = texture.LayerInfo;
                }
                else
                {
                    m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
                    decodedSuccessfully = false;
                    
                    // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
                    layers = CreateDefaultLayers(j2kdata.Length);
                }
                
                fCache.SaveCacheForAsset(assetID, layers); 
                texture = null; // dereference and dispose of ManagedImage
            }
            catch (DllNotFoundException)
            {
                m_log.Error(
                    "[J2KDecoderModule]: OpenJpeg is not installed properly. Decoding disabled!  This will slow down texture performance!  Often times this is because of an old version of GLIBC.  You must have version 2.4 or above!");
                OpenJpegFail = true;
				decodedSuccessfully = false;
            }
            catch (Exception ex)
            {
                m_log.WarnFormat(
                    "[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}",
                    assetID, ex);
				decodedSuccessfully = false;
            }

			return (decodedSuccessfully);
        }
Пример #5
0
        /// <summary>
        /// Decode Jpeg2000 Asset Data
        /// </summary>
        /// <param name="AssetId">UUID of Asset</param>
        /// <param name="j2kdata">Byte Array Asset Data </param>
        private void doJ2kDecode(UUID AssetId, byte[] j2kdata)
        {
            int DecodeTime = 0;

            DecodeTime = Environment.TickCount;
            OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[0]; // Dummy result for if it fails.  Informs that there's only full quality

            if (!OpenJpegFail)
            {
                if (!fCache.TryLoadCacheForAsset(AssetId, out layers))
                {
                    try
                    {
                        AssetTexture texture = new AssetTexture(AssetId, j2kdata);
                        if (texture.DecodeLayerBoundaries())
                        {
                            bool sane = true;

                            // Sanity check all of the layers
                            for (int i = 0; i < texture.LayerInfo.Length; i++)
                            {
                                if (texture.LayerInfo[i].End > texture.AssetData.Length)
                                {
                                    sane = false;
                                    break;
                                }
                            }

                            if (sane)
                            {
                                layers = texture.LayerInfo;
                                fCache.SaveFileCacheForAsset(AssetId, layers);


                                // Write out decode time
                                m_log.InfoFormat("[J2KDecoderModule]: {0} Decode Time: {1}", Environment.TickCount - DecodeTime,
                                                 AssetId);
                            }
                            else
                            {
                                m_log.WarnFormat(
                                    "[J2KDecoderModule]: JPEG2000 texture decoding succeeded, but sanity check failed for {0}",
                                    AssetId);
                            }
                        }

                        else
                        {
                            /*
                             * Random rnd = new Random();
                             * // scramble ends for test
                             * for (int i = 0; i < texture.LayerInfo.Length; i++)
                             * {
                             *  texture.LayerInfo[i].End = rnd.Next(999999);
                             * }
                             */

                            // Try to do some heuristics error correction!  Yeah.
                            bool sane2Heuristics = true;


                            if (texture.Image == null)
                            {
                                sane2Heuristics = false;
                            }

                            if (texture.LayerInfo == null)
                            {
                                sane2Heuristics = false;
                            }

                            if (sane2Heuristics)
                            {
                                if (texture.LayerInfo.Length == 0)
                                {
                                    sane2Heuristics = false;
                                }
                            }

                            if (sane2Heuristics)
                            {
                                // Last layer start is less then the end of the file and last layer start is greater then 0
                                if (texture.LayerInfo[texture.LayerInfo.Length - 1].Start < texture.AssetData.Length && texture.LayerInfo[texture.LayerInfo.Length - 1].Start > 0)
                                {
                                }
                                else
                                {
                                    sane2Heuristics = false;
                                }
                            }

                            if (sane2Heuristics)
                            {
                                int start = 0;

                                // try to fix it by using consistant data in the start field
                                for (int i = 0; i < texture.LayerInfo.Length; i++)
                                {
                                    if (i == 0)
                                    {
                                        start = 0;
                                    }

                                    if (i == texture.LayerInfo.Length - 1)
                                    {
                                        texture.LayerInfo[i].End = texture.AssetData.Length;
                                    }
                                    else
                                    {
                                        texture.LayerInfo[i].End = texture.LayerInfo[i + 1].Start - 1;
                                    }

                                    // in this case, the end of the next packet is less then the start of the last packet
                                    // after we've attempted to fix it which means the start of the last packet is borked
                                    // there's no recovery from this
                                    if (texture.LayerInfo[i].End < start)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }

                                    if (texture.LayerInfo[i].End <0 || texture.LayerInfo[i].End> texture.AssetData.Length)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }

                                    if (texture.LayerInfo[i].Start <0 || texture.LayerInfo[i].Start> texture.AssetData.Length)
                                    {
                                        sane2Heuristics = false;
                                        break;
                                    }

                                    start = texture.LayerInfo[i].Start;
                                }
                            }

                            if (sane2Heuristics)
                            {
                                layers = texture.LayerInfo;
                                fCache.SaveFileCacheForAsset(AssetId, layers);


                                // Write out decode time
                                m_log.InfoFormat("[J2KDecoderModule]: HEURISTICS SUCCEEDED {0} Decode Time: {1}", Environment.TickCount - DecodeTime,
                                                 AssetId);
                            }
                            else
                            {
                                m_log.WarnFormat("[J2KDecoderModule]: JPEG2000 texture decoding failed for {0}.   Is this a texture?  is it J2K?", AssetId);
                            }
                        }
                        texture = null; // dereference and dispose of ManagedImage
                    }
                    catch (DllNotFoundException)
                    {
                        m_log.Error(
                            "[J2KDecoderModule]: OpenJpeg is not installed properly. Decoding disabled!  This will slow down texture performance!  Often times this is because of an old version of GLIBC.  You must have version 2.4 or above!");
                        OpenJpegFail = true;
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat(
                            "[J2KDecoderModule]: JPEG2000 texture decoding threw an exception for {0}, {1}",
                            AssetId, ex);
                    }
                }
            }

            // Cache Decoded layers
            lock (m_cacheddecode)
            {
                if (!m_cacheddecode.ContainsKey(AssetId))
                {
                    m_cacheddecode.Add(AssetId, layers);
                }
            }

            // Notify Interested Parties
            lock (m_notifyList)
            {
                if (m_notifyList.ContainsKey(AssetId))
                {
                    foreach (DecodedCallback d in m_notifyList[AssetId])
                    {
                        if (d != null)
                        {
                            d.DynamicInvoke(AssetId, layers);
                        }
                    }
                    m_notifyList.Remove(AssetId);
                }
            }
        }