Пример #1
0
    private void OnPickedFromCreationLibrary(ActorableSearchResult searchResult)
    {
        VoosActor actor = assetSearch.RequestActor(searchResult, Vector3.zero, Quaternion.identity, Vector3.one);

        actor.SetPreferOffstage(true);
        CloseAndReturn(true, actor.GetName());
    }
Пример #2
0
    void SpawnEvent()
    {
        // Only actually create the actor for local. For remotes, this is purely visual.
        if (isLocal)
        {
            VoosActor _newactor = assetSearch.RequestActor(result, spawnPosition, spawnRotation, spawnScale);
            _newactor.SetSpawnPosition(_newactor.transform.position);
            _newactor.SetSpawnRotation(_newactor.transform.rotation);

            if (isOffstage)
            {
                _newactor.SetPreferOffstage(true);
            }

            onActorCreated?.Invoke(_newactor);

            newActorWizard.MaybeShow(_newactor);
        }

        destructionDesired = true;
        Destroy(previewGameobject);
    }