Пример #1
0
    private GameObject CreateWall(float length, string name, GameObject parent, bool visible = true)
    {
        var wall = _assetPool.SpawnTransform(Constants.TAG_WALL).gameObject;

        wall.GetComponent <Collider>().material = noFrictionMaterial;

        // +1 to give a buffer on both sides, so the walls superpose at the edges
        wall.transform.localScale = new Vector3(Constants.DEFAULT_WALL_WIDTH,
                                                Constants.DEFAULT_WALL_HEIGHT,
                                                length + 1f);

        wall.transform.parent = parent.transform;
        wall.name             = name;
        wall.GetComponent <Collider>().material = noFrictionMaterial;

        if (!visible)
        {
            var renderer = wall.GetComponent <Renderer>();
            renderer.enabled = false;

            // Make the invis wall taller
            wall.transform.localScale += new Vector3(0, Constants.MAX_ENERGY, 0);
        }

        return(wall);
    }